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Zarkhul, the Crimson Seer

Zarkhul, the Crimson Seer

Medium Undead, Neutral
HP 112 AC 17 CR 9

Zarkhul seeks a lost prophecy hidden in a ruined temple, offering cryptic warnings that hint at an upcoming apocalypse.

Size
Medium
Alignment
Neutral
Armor Description
Celestial Leather Armor
Condition Immunities
Poisoned, Charmed
Creature Type
Undead
Current Hp
112
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Formatted Senses
darkvision 60 ft. ft., passive Perception 17
Formatted Skills
Stealth +8, Perception +7, Deception +7
Formatted Saves
Dex +8, Con +7, Wis +7
Formatted Speed
30 ft.
Hit Dice
15d8+45
Languages
Celestial, Common, Abyssal
Proficiency Bonus
4
Xp
5000
Abilities
CHA
16
(+3)
CON
16
(+3)
DEX
18
(+4)
INT
12
(+1)
STR
14
(+2)
WIS
14
(+2)
Speed
Walk
30
Senses
Darkvision
60 ft.
Passive Perception
17
Actions
Mythical Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant and necrotic damage.
Mythical Pistol. Ranged Weapon Attack: +8 to hit, range 30/90 ft., one target. Hit: 13 (2d10 + 2) force damage.
Bomb Toss (3/day). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target point. The bomb explodes in a 10-foot radius, dealing 21 (6d6) fire damage, DC 15 Dexterity save for half damage.
Bonus Actions
Shadow Step. Teleport up to 30 feet to a space in dim light or darkness that the creature can see.
Reactions
Crimson Retaliation. When hit by a melee attack, the creature can deal 10 (3d6) necrotic damage back to the attacker.
Skills
  • Stealth +8
  • Perception +7
  • Deception +7
Saving Throws
  • Dex +8
  • Con +7
  • Wis +7
Special Abilities
Crimson Ring of Warding. The ring glimmers with protective magic granting advantage on saving throws against spells and magical effects.
Soul-Shaped Steed. The spectral horse can travel on any surface, ignoring difficult terrain and leaving ghostly light in its wake.
Gleaming Eye. Can see invisible creatures and objects within 60 feet.
Description

A hooded skeleton with only a glowing right eye visible within the darkness of his celestial leather hood, his skeletal hand adorned with a crimson ring; clad in celestial leather armor and leather boots, armed with a mythical sword, pistol, several daggers and bombs, seated atop a spectral horse shaped like a soul.

Equipment

Mythical Sword, Mythical Pistol, Celestial Leather Armor, Leather Boots, Multiple Daggers, Several Bombs

Hook

Zarkhul seeks a lost prophecy hidden in a ruined temple, offering cryptic warnings that hint at an upcoming apocalypse.

Motivation

To deliver cryptic messages of fate with deadly precision and to maintain the balance between life and death.

Personality

Mysterious and menacing, speaks rarely and cryptically, an ominous presence with calm, calculated movements.

GM Notes

- Uses bombs to control battlefield and force saving throws.
- Combines melee and ranged attacks for tactical versatility.
- Riding spectral horse grants mobility advantage and thematic presence.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by GrimGladiator5523