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Kalen Embervein

Kalen Embervein

Medium Humanoid, True Neutral
HP 65 AC 16 CR 5

Kalen’s flame magic stirs unrest in local elemental spirits, drawing unwelcome attention to the region.

Size
Medium
Alignment
True Neutral
Armor Description
Studded Leather
Creature Type
Humanoid
Current Hp
65
Damage Resistances
Fire
Equipment
studded leather armor, scimitar, dagger, flame-touched cloak
Formatted Senses
darkvision 60 ft. ft., passive Perception 15
Formatted Skills
Stealth +6, Perception +5, Survival +5
Formatted Saves
Dex +6, Wis +5
Formatted Speed
30 ft., climb 20 ft.
Hit Dice
10d8+20
Languages
Common, Sylvan
Proficiency Bonus
3
Xp
1800
Abilities
CHA
11
(+0)
CON
14
(+2)
DEX
16
(+3)
INT
12
(+1)
STR
14
(+2)
WIS
13
(+1)
Speed
Walk
30
Climb
20
Senses
Darkvision
60 ft.
Passive Perception
15
Actions
Multiattack. Kalen makes two scimitar attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) fire damage.
Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d10) fire damage.
Bonus Actions
Flame Dash. Kalen can move up to 30 feet without provoking opportunity attacks, leaving fiery embers in his wake.
Skills
  • Stealth +6
  • Perception +5
  • Survival +5
Spellcasting
Innate Spellcasting. Kalen's innate spellcasting ability is Intelligence (spell save DC 13). He can innately cast the following spells requiring no material components: At will: produce flame, prestidigitation. 3/day each: ignite, scorching ray. 1/day: fireball.
Saving Throws
  • Dex +6
  • Wis +5
Special Abilities
Fire Affinity. Resistance to fire damage, can tolerate extreme heat.
Keen Senses. Advantage on Wisdom (Perception) checks relying on smell or hearing.
Description

A nimble humanoid with copper-toned skin that flickers like embers, faint smoke curling from his short black hair.

Hook

Kalen’s flame magic stirs unrest in local elemental spirits, drawing unwelcome attention to the region.

Motivation

Seeking ancient flame magics lost to time to understand his heritage and prevent them from falling into the wrong hands.

Personality

Reserved but curious, favors observation and quick strikes rather than brute force. Values balance in all things.

GM Notes

- Uses hit-and-run tactics, leveraging mobility and fire spells.
- Prefers ambushes and avoids prolonged melee.
- Neutral disposition; may help or hinder party based on alignment and goals.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by InterstellarNomad3439