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Garrik Stonehide

Large Humanoid, Lawful Neutral
HP 60 AC 17 CR 3

Rumors say Garrik’s stonehide is the result of a cursed artifact buried deep beneath the desert sands.

Size
Large
Alignment
Lawful Neutral
Armor Description
Natural Armor (stone-hardened skin)
Creature Type
Humanoid
Current Hp
60
Damage Resistances
Bludgeoning, Piercing, and Slashing from nonmagical attacks
Equipment
heavy stone-forged shield, longsword, rugged leather caravan garb
Formatted Speed
30 ft.
Formatted Saves
Str +5, Con +5
Formatted Skills
Perception +4, Intimidation +2
Formatted Senses
darkvision 60 ft., passive Perception 14
Hit Dice
8d10
Languages
Common, Giant
Proficiency Bonus
2
Xp
700
Abilities
CHA
8
(-1)
CON
16
(+3)
DEX
10
(+0)
INT
10
(+0)
STR
18
(+4)
WIS
12
(+1)
Speed
Walk
30
Senses
Darkvision
60
Passive Perception
14
Actions
Multiattack. Garrik makes two melee attacks with his longsword.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Stone Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Skills
  • Perception +4
  • Intimidation +2
Saving Throws
  • Str +5
  • Con +5
Special Abilities
Stonehide Resilience. Garrik’s skin is as tough as stone, granting him resistance to nonmagical physical damage.
Unbreakable Trust. Once Garrik trusts an ally, he gains advantage on saving throws against being frightened while within 30 feet of that ally.
Description

A giant of a man with skin rough and mottled like cracked stone, towering and solidly built from years guarding harsh desert caravans.

Hook

Rumors say Garrik’s stonehide is the result of a cursed artifact buried deep beneath the desert sands.

Motivation

To protect his caravan and comrades above all else, standing as an unyielding barrier against the dangers of the wastes.

Personality

Slow to open up, Garrik is stoic and watchful, weighing trust carefully but fiercely loyal and protective when bonds are formed.

GM Notes

- Treat Garrik as a tank with high resistance and strong melee presence.
- Use Stone Slam to control foes by knocking them prone.
- Can shift from standoffish to devoted ally, valuable in desert or caravan scenarios.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by RuthlessStormcaller4285