Garrik Stonehide
Rumors say Garrik’s stonehide is the result of a cursed artifact buried deep beneath the desert sands.
- Size
- Large
- Alignment
- Lawful Neutral
- Armor Description
- Natural Armor (stone-hardened skin)
- Creature Type
- Humanoid
- Current Hp
- 60
- Damage Resistances
- Bludgeoning, Piercing, and Slashing from nonmagical attacks
- Equipment
- heavy stone-forged shield, longsword, rugged leather caravan garb
- Formatted Speed
- 30 ft.
- Formatted Saves
- Str +5, Con +5
- Formatted Skills
- Perception +4, Intimidation +2
- Formatted Senses
- darkvision 60 ft., passive Perception 14
- Hit Dice
- 8d10
- Languages
- Common, Giant
- Proficiency Bonus
- 2
- Xp
- 700
- Walk
- 30
- Darkvision
- 60
- Passive Perception
- 14
- Perception +4
- Intimidation +2
- Str +5
- Con +5
A giant of a man with skin rough and mottled like cracked stone, towering and solidly built from years guarding harsh desert caravans.
Rumors say Garrik’s stonehide is the result of a cursed artifact buried deep beneath the desert sands.
To protect his caravan and comrades above all else, standing as an unyielding barrier against the dangers of the wastes.
Slow to open up, Garrik is stoic and watchful, weighing trust carefully but fiercely loyal and protective when bonds are formed.
GM Notes
- Treat Garrik as a tank with high resistance and strong melee presence.
- Use Stone Slam to control foes by knocking them prone.
- Can shift from standoffish to devoted ally, valuable in desert or caravan scenarios.
Created with Town Scryer for Dungeons & Dragons 5th Edition