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Garruk Mirecall

Garruk Mirecall

HP 9 Morale 8

Garruk offers a dark bargain for those who seek power amid the dying lands.

Armor Reduction
−d2
Armor Tier
light
Attack
Dagger d4, Ether Lash d6
Armor Name
Tattered Ritual Robe
Behavior
Desperate to prove worth, will bargain, betray, or beg with equal zeal.
Creature Type
Amorphous Aspiring Sorcerer
Defense Dr
12
Morale
8
Omens
1
Silver
2d6s
Secret
Practized dark magic in the hopes of summoning salvation, but summoned only rot.
Threat Level
standard
Wants
Fame, forbidden knowledge, scraps of power.
Abilities
AGI
2
PRE
1
STR
0
TOU
1
Gear
  • Scratched ritual dagger
  • Cracked orb of faintly flickering runes
Powers
  • Dark Whisper (Cast: Presence DR12): forces a target to confront their worst fear
Specials
  • Echo of Failure: once per day, rewinds moment, but only to repeat an embarrassing mistake
Description

A gaunt figure with hollow eyes, draped in ragged, bloodstained robes that whisper unseen secrets.

Hook

Garruk offers a dark bargain for those who seek power amid the dying lands.

GM Notes

- Likely to betray allies if it suits its goals.
- Sensitive to light, trembles at holy symbols.

Created with Town Scryer for MÖRK BORG

by bananatron