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Erixa Vale

Medium Humanoid, Chaotic Good
HP 45 AC 14 CR 3

Erixa seeks discreet allies to execute a critical strike against a Sunlord's supply line.

Size
Medium
Alignment
Chaotic Good
Armor Description
Leather armor
Creature Type
Humanoid
Current Hp
45
Formatted Speed
30 ft.
Formatted Saves
Int +5, Wis +4
Formatted Skills
Insight +6, Investigation +5, Perception +4, Stealth +4
Formatted Senses
passive Perception 14
Hit Dice
6d8
Languages
Common, Elvish
Proficiency Bonus
2
Xp
700
Abilities
CHA
13
(+1)
CON
12
(+1)
DEX
14
(+2)
INT
16
(+3)
STR
10
(+0)
WIS
15
(+2)
Speed
Walk
30
Senses
Passive Perception
14
Actions
Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Tactical Command. Erixa grants an ally within 30 feet an additional reaction to use before the start of her next turn.
Skills
  • Insight +6
  • Investigation +5
  • Perception +4
  • Stealth +4
Saving Throws
  • Int +5
  • Wis +4
Special Abilities
Hidden Rebel Mind. Erixa can analyze a situation quickly and always thinks three moves ahead, granting advantage on Intelligence (Investigation) checks related to planning and strategy.
Quiet Strategist. Prefers subtlety over open conflict; gains advantage on Dexterity (Stealth) checks when planning or scouting for rebel activities.
Description

A composed woman with sharp eyes and a noble bearing turned rebel, clad in practical leather with subtle emblems of her past.

Equipment

leather armor, short sword, set of rebel insignias concealed beneath her cloak, small vial of smoke powder

Hook

Erixa seeks discreet allies to execute a critical strike against a Sunlord's supply line.

Motivation

To undermine the tyrannical Sunlords quietly, freeing her people without provoking brutal retaliation.

Personality

Calm, calculating, and always thinking ahead, Erixa speaks softly but commands attention with her clear intellect and steady demeanor.

GM Notes

- Expert planner who avoids direct conflict.
- Uses Tactical Command to aid rebel allies in combat.
- Key contact for underground rebel information and missions.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by RuthlessStormcaller4285