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Thalrin Shadowmantle

Thalrin Shadowmantle

Medium, Humanoid, CN
HP 58 AC 20 CR 6 Size Medium

Thalrin has stolen a valuable artifact and now requests help to evade the relentless bounty hunters on his trail.

Alignment
CN
Ac Notes
leather armor +4, dex +7, dodge +1, natural +1
Base Attack
+6
Creature Type
Humanoid
Cmd
24
Cmb
+8
Environment
temperate forests, ruins
Feats
Weapon Finesse, Weapon Focus (short sword), Dodge, Mobility, Quick Draw
Fortitude Save
+5
Flat Footed Ac
14
Formatted Senses
darkvision 60 ft., low-light vision
Formatted Speed
30 ft., climb 20 ft.
Formatted Skills
Stealth +17, Perception +12, Climb +13, Disable Device +15, Acrobatics +14
Hit Dice
6d8+24
Initiative
+7
Languages
Common, Elven
Melee
short sword +9 (1d6+4/19-20)
Npc Race
Elf
Npc Class
Rogue
Npc Level
6
Organization
solitary or small band (2-3)
Perception
+12
Reflex Save
+9
Ranged
longbow +10 (1d8+3/x3)
Space Reach
5 ft./5 ft.
Subtype
(elf, rogue)
Senses
darkvision 60 ft., low-light vision
Special Attacks
sneak attack +3d6, poison use
Special Qualities
trapfinding, evasion, uncanny dodge
Treasure
standard
Touch Ac
16
Will Save
+5
Xp
2400
Abilities
CHA
10
(+0)
CON
18
(+4)
DEX
24
(+7)
INT
14
(+2)
STR
14
(+2)
WIS
12
(+1)
Speed
Walk
30
Climb
20
Skills
  • Stealth +17
  • Perception +12
  • Climb +13
  • Disable Device +15
  • Acrobatics +14
Special Abilities
Evasion. No damage on successful Reflex save against attacks that normally deal half damage.
Uncanny Dodge. Retains Dexterity bonus to AC even when flat-footed or struck by invisible attackers.
Description

A lean elf roguish scout with piercing eyes and quick, graceful movements, wearing shadow-dark leather armor.

Gear

leather armor, short sword, longbow with 20 arrows, thieves' tools, cloak of resistance +1

Hook

Thalrin has stolen a valuable artifact and now requests help to evade the relentless bounty hunters on his trail.

Motivation

Seeks fortune and secrets lost in ancient ruins, driven by a thirst for knowledge and gold.

Tactics

Prefers to strike from the shadows, using sneak attack and mobility to avoid damage; fires arrows to harass foes before closing in with short sword.

GM Notes

- Use mobility and stealth to ambush party
- Target spellcasters or weaker foes with pinpoint sneak attacks
- Avoid prolonged melee; retreat and reposition if overwhelmed

Created with Town Scryer for Pathfinder 1st Edition

by bananatron