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Elanil Moonspring

Elanil Moonspring

Medium Humanoid, Neutral
HP 38 AC 13 CR 2

Elanil harbors a secret: she once failed to save a noble's child and now seeks redemption through a dangerous quest.

Size
Medium
Alignment
Neutral
Armor Description
Leather Armor
Creature Type
Humanoid
Equipment
Leather armor, mace, healer's kit, holy symbol
Formatted Speed
30 ft., fly 30 ft.
Formatted Saves
Wis +5, Cha +4
Formatted Skills
Medicine +5, Perception +5, Insight +5
Formatted Senses
darkvision 60 ft., passive Perception 15
Hit Dice
7d8
Languages
Elvish, Common
Proficiency Bonus
2
Xp
450
Abilities
CHA
15
(+2)
CON
12
(+1)
DEX
14
(+2)
INT
13
(+1)
STR
10
(+0)
WIS
16
(+3)
Speed
Fly
30
Walk
30
Senses
Darkvision
60
Passive Perception
15
Actions
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bonus Actions
Healing Word. Elanil can cast Healing Word to restore 1d4 + 3 hit points to a creature within 60 feet.
Skills
  • Medicine +5
  • Perception +5
  • Insight +5
Spellcasting
Spellcasting. Elanil is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following cleric spells prepared: Cantrips (at will): guidance, sacred flame, thaumaturgy. 1st level (4 slots): cure wounds, bless, detect magic. 2nd level (3 slots): lesser restoration, spiritual weapon. 3rd level (2 slots): revivify, beacon of hope.
Saving Throws
  • Wis +5
  • Cha +4
Special Abilities
Fey Ancestry. Advantage on saving throws against being charmed, and magic can't put Elanil to sleep.
Description

A slender blonde elf with serene blue eyes and a calming presence, Elanil wears simple leather armor and carries a holy symbol.

Hook

Elanil harbors a secret: she once failed to save a noble's child and now seeks redemption through a dangerous quest.

Motivation

To heal the suffering and protect life, seeking to spread compassion in a world often marked by strife.

Personality

Gentle and patient, Elanil shows a quiet confidence and empathy that soothes allies and strangers alike.

GM Notes

- Spellcaster focused on healing and support, moderate durability.
- Uses Healing Word as a bonus action to keep allies alive.
- Fey Ancestry grants resistance to charm effects.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by AugmentedViper6815