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Silven Direnni

Medium, NG
HP 65 AC 19 Size Medium Alignment NG

Silven approaches the party seeking aid to stop a corrupt noble from destroying a hidden fey sanctuary.

Creature Type
Humanoid
Fortitude Save
+9
Initiative
+8
Languages
Common, Elven, Sylvan
Level
5
Perception
+11
Reflex Save
+11
Senses
darkvision 60 ft.
Will Save
+10
Abilities
CHA
(+4)
(+4)
CON
(+2)
(+2)
DEX
(+4)
(+4)
INT
(+3)
(+3)
STR
(+1)
(+1)
WIS
(+2)
(+2)
Speed
Fly
20
Walk
30
Actions
Fey Step. [one-action] Teleports 15 feet to an unoccupied space you can see.
Enthralling Presence. [two-actions] DC 18 Will save, enchant; a creature within 30 feet is fascinated for 1 round.
Special Abilities
Fey Resilience. Silven gains resistance 5 to mental effects.
Spellcasting
Innate Fey Magic. DC 18, attack +9; at will: detect magic, light; 1/day: charm
Skills
  • Stealth +10
  • Arcana +9
  • Diplomacy +8
Strikes
Longbow. [two-actions] +11 (deadly d10, range increment 100 ft.), Damage 1d8+4 piercing
Rapier. [one-action] +10 (agile, finesse), Damage 1d6+4 piercing
Traits
  • elf
  • fey
  • uncommon
Description

A lithe elf with shimmering emerald eyes and soft green cloak, Silven moves with the grace of the forest.

Hook

Silven approaches the party seeking aid to stop a corrupt noble from destroying a hidden fey sanctuary.

Motivation

Seeks to protect sacred fey groves from encroachment and maintain balance between the mortal and fey realms.

Tactics

Prefers to strike from range with her longbow, using Fey Step to reposition quickly and Enthralling Presence to disable key foes before combat.

GM Notes

- Uses Fey Step for hit-and-run tactics
- Enthralling Presence useful to control battlefield
- Resistant to mental effects, vulnerable to fire

Created with Town Scryer for Pathfinder 2nd Edition

by bananatron