Jinx Tumblepaw
Physical Tense but agile, always ready to dodge or dash.
Mental Cunning and slightly paranoid, always calculating the next move.
Refresh 2
Hunting for a lost artifact that could tip the balance of power among the street factions.
- Mental Stress
- Cunning and slightly paranoid, always calculating the next move.
- Physical Stress
- Tense but agile, always ready to dodge or dash.
Skills
- Lore
- 1
- Will
- 2
- Drive
- 1
- Fight
- 0
- Shoot
- 0
- Crafts
- 1
- Notice
- 2
- Deceive
- 3
- Empathy
- 2
- Provoke
- 2
- Rapport
- 1
- Stealth
- 3
- Burglary
- 2
- Contacts
- 4
- Physique
- 1
- Athletics
- 1
- Resources
- 2
- Investigate
- 2
Other Aspects
- Knows the Hidden Alleys of the City
- Has a Fading Tattoo of a Phantom Fox
- Is Fantasizing About a Better Life
Stunts
- Because I am a master of quick-talking, I gain +2 when Deceive to manipulate NPCs and gather info in social scenes.
- Streetwise Runner: When moving through urban environments, I can unerringly find shortcuts and hidden routes, +2 to Stealth and Investigate in the city.
- Silver Tongue: Once per session, I can automatically succeed at a Deceive or Provoke action, with a narrative twist.
Description
A wiry youth with sharp eyes, quick to grin and quicker with words, wearing patched clothes and a smudge of dirt across their cheek.
Hook
Hunting for a lost artifact that could tip the balance of power among the street factions.
High Concept
Streetwise Informant with a Silver Tongue
Phase Trio
First Adventure: Pitched into the city’s underbelly, using contacts to escape a dangerous predicament.
Trouble
Always in Debt to the Wrong People
GM Notes
- Use Jinx's contacts to provide info or obstacles during urban encounters.
- Play up their quick wit and street-smart attitude as a narrative asset.
- Watch their debt as a potential complication or leverage.