Lord Vaelin Durnheart
He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.
- Size
- Medium
- Alignment
- Chaotic Neutral
- Armor Description
- Elegant, tarnished plate armor with broken sigils
- Condition Immunities
- None
- Creature Type
- Humanoid
- Damage Resistances
- None
- Damage Immunities
- None
- Formatted Speed
- 30 ft. ft.
- Formatted Saves
- Str +4, Cha +4
- Formatted Skills
- Intimidation +4, Persuasion +4
- Formatted Senses
- darkvision 60 ft. ft.
- Hit Dice
- 8d8 + 24
- Languages
- Common, Celestial
- Proficiency Bonus
- 2
- Xp
- 700
- Darkvision
- 60 ft.
- Passive Perception
- 12
- Walk
- 30 ft.
- Longsword: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Reprisal Strike (Recharge 5-6): Lord Durnheart makes a reckless attack, dealing an extra 4 damage on a hit.
- Parry: Adds +2 to AC against one melee attack that would hit.
- Str +4
- Cha +4
- Intimidation +4
- Persuasion +4
- Cursed Noble: Gains advantage on Charisma checks after a failed attempt to regain honor
- Haunted Armor: Reduces damage by 2 if wearing armor
A tall, gaunt man with pallid skin, scars across his face, and a jagged crown of blackened iron.
He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.
Seeks redemption through combat, willing to sacrifice himself for validation.
Proud, desperate to reclaim lost honor, driven by guilt and vengeance.
GM Notes
- Use his Curse mechanic to encourage tactical decisions.
- He might rally allies or challenge players to duel him.
- His honor obsession can be a roleplay hook.