Lord Vaelin Durnheart

Lord Vaelin Durnheart

Medium, Chaotic Neutral
HP 68 AC 15 CR 3 Size Medium

He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.

Armor Description
Elegant, tarnished plate armor with broken sigils
Condition Immunities
None
Challenge Rating
3
Creature Type
Humanoid
Damage Resistances
None
Damage Immunities
None
Hit Dice
8d8 + 24
Languages
Common, Celestial
Proficiency Bonus
2
Xp
700
Abilities
WIS
11
CHA
14
STR
16
DEX
12
CON
16
INT
10
Senses
Darkvision
60 ft.
Passive Perception
12
Speed
Walk
30 ft.
Actions
  • Longsword: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Reprisal Strike (Recharge 5-6): Lord Durnheart makes a reckless attack, dealing an extra 4 damage on a hit.
Reactions
  • Parry: Adds +2 to AC against one melee attack that would hit.
Skills
  • Intimidation +4
  • Persuasion +4
Saving Throws
  • Str +4
  • Cha +4
Special Abilities
  • Cursed Noble: Gains advantage on Charisma checks after a failed attempt to regain honor
  • Haunted Armor: Reduces damage by 2 if wearing armor
Description

A tall, gaunt man with pallid skin, scars across his face, and a jagged crown of blackened iron.

Hook

He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.

Motivation

Seeks redemption through combat, willing to sacrifice himself for validation.

Personality

Proud, desperate to reclaim lost honor, driven by guilt and vengeance.

GM Notes

- Use his Curse mechanic to encourage tactical decisions.
- He might rally allies or challenge players to duel him.
- His honor obsession can be a roleplay hook.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron