Vesper Malcairn
Bound by the ghost of a betrayed kin who seeks vengeance
- At +1
- Physique, Lore, Empathy
- At +2
- Investigate, Deceive, Resources
- At +3
- Provoke, Stealth
- At +4
- Fight
- Once a noble of high standing, now a clandestine operative
- Carries a locket symbolizing lost family honor
- Has a network of spies and informants in the city
- Because I am a Master of Deceive, I get +2 to Deceive when creating false identities
- Because I am a Skilled Spy, I get +2 to Investigate when gathering intel undercover
- Because I am a Nimble Fighter, I get +2 to Fight when fighting in confined spaces
Vesper Malcairn appears as a lithe figure cloaked in dark, finely tailored garments, eyes sharp with a hint of weariness and hidden resolve.
A disgraced noble haunted by past dishonor, now lurking in the shadows of espionage
Vesper seeks an artifact that can redeem her lost honor, risking everything to reclaim her name.
First Adventure: Infiltrating the enemy’s court to uncover secrets
Bound by the ghost of a betrayed kin who seeks vengeance
GM Notes
- Focus on espionage, subterfuge, and moral ambiguity
- Use her haunted past to create emotional stakes
- Play up her network of spies for intel gathering