Vesper Malcairn
Physical Comfortable - One box filled with minor injuries
Mental Worried - One box with lingering doubts
Refresh 2
Vesper seeks an artifact that can redeem her lost honor, risking everything to reclaim her name.
- Mental Stress
- Worried - One box with lingering doubts
- Physical Stress
- Comfortable - One box filled with minor injuries
Skills
- At +1
- Physique, Lore, Empathy
- At +2
- Investigate, Deceive, Resources
- At +3
- Provoke, Stealth
- At +4
- Fight
Other Aspects
- Once a noble of high standing, now a clandestine operative
- Carries a locket symbolizing lost family honor
- Has a network of spies and informants in the city
Stunts
- Because I am a Master of Deceive, I get +2 to Deceive when creating false identities
- Because I am a Skilled Spy, I get +2 to Investigate when gathering intel undercover
- Because I am a Nimble Fighter, I get +2 to Fight when fighting in confined spaces
Description
Vesper Malcairn appears as a lithe figure cloaked in dark, finely tailored garments, eyes sharp with a hint of weariness and hidden resolve.
Hook
Vesper seeks an artifact that can redeem her lost honor, risking everything to reclaim her name.
High Concept
A disgraced noble haunted by past dishonor, now lurking in the shadows of espionage
Phase Trio
First Adventure: Infiltrating the enemy’s court to uncover secrets
Trouble
Bound by the ghost of a betrayed kin who seeks vengeance
GM Notes
- Focus on espionage, subterfuge, and moral ambiguity
- Use her haunted past to create emotional stakes
- Play up her network of spies for intel gathering