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The Veiled Sanctum

The Veiled Sanctum

Location Type Ancient Magical Ruins
Threat
Looming wards; Presence DR12 or become paralyzed by unending visions.
Exits
  • Collapsed east hallway
  • Hidden underground chamber to the south
Hooks
  • A dying mage's ghost pleads for release, hinting at a forbidden secret deep beneath.
Inhabitants
  • Ethereal guardians bound by ancient spells
  • Echoes of lost explorers whispering ghostly warnings
Interactables
  • Rune-heavy altar: Retrieve or activate (Presence DR14)
  • Pulsing orb: Dispel ward or risk teleportation mishap (Presence DR12)
Loot
  • Ancient sigil ring +10 silver
  • Arcane fragment scroll (worth 20 silver)
  • Corroded staff with glowing rune - 5 silver
Impression

A sickly glow seeps through shattered stone, the air hums with dark energy and static crackles against scaly skin.

GM Notes

- Wards flicker and zap, risks of magical backlash on failed tests.
- Guardians are semi-aware; can be bargained with or exploited.
- The location is a nexus of verloren cause and vital secrets.

Created with Town Scryer for MÖRK BORG

by bananatron