Thraxus the Mindflayer
Thraxus has stolen a powerful magical artifact and uses its psychic powers to hold local nobility hostage.
- Size
- Medium
- Alignment
- NE
- Ac Notes
- natural armor +7, deflection +3, dex +3
- Aura
- psychic aura 10 ft.
- Base Attack
- +10
- Cmb
- +16
- Cmd
- 29
- Creature Type
- Outsider
- Damage Reduction
- 5/epic
- Damage Immunities
- mind-affecting effects
- Defensive Abilities
- spell resistance 18
- Environment
- Underground cities, ancient ruins
- Flat Footed Ac
- 20
- Formatted Senses
- darkvision 60 ft., low-light vision
- Fortitude Save
- +9
- Formatted Skills
- Perception +15, Fly +11, Intimidate +12, Stealth +10, Use Magic Device +9
- Formatted Speed
- 30 ft.
- Gear
- Bracers of Armor +3, Amulet of Natural Armor +2
- Hit Dice
- 10d10+40
- Initiative
- +7
- Languages
- Telepathy 100 ft., Aklo, Abyssal
- Melee
- tentacle +14 (2d6+6 plus extraction and mind probe)
- Npc Race
- Mindflayer
- Npc Class
- Psion
- Npc Level
- 10
- Organization
- Solitary or small cabal (2-3 extraplanars)
- Perception
- +15
- Reflex Save
- +8
- Space Reach
- 5 ft./5 ft.
- Subtype
- (evil, extraplanar)
- Senses
- darkvision 60 ft., low-light vision
- Special Attacks
- mind blast, extraction, mind probe
- Spell Resistance
- 18
- Special Qualities
- Extraplanar traits, psychic immunity, darkvision, low-light vision
- Treasure
- Standard
- Touch Ac
- 13
- Will Save
- +13
- Xp
- 4800
- Walk
- 30
- Perception +15
- Fly +11
- Intimidate +12
- Stealth +10
- Use Magic Device +9
A tall, gaunt humanoid with a bulbous head and writhing tentacles surrounding its mouth, exuding a chilling psychic presence.
Improved Initiative, Combat Reflexes, Weapon Focus (tentacle), Iron Will, Toughness
Thraxus has stolen a powerful magical artifact and uses its psychic powers to hold local nobility hostage.
Seeks forbidden knowledge and mental domination over powerful individuals to increase its psychic prowess.
mind blast +12 (60-ft. cone, 3d6 psychic damage, DC 18 Will negates, recharge 1d4 rounds)
Begins combat with mind blast to disrupt foes, then grapples key targets with tentacles to extract secrets or disable them. Uses teleportation and stealth to reposition.
GM Notes
- Mind Blast is the primary area attack, use recharge carefully
- Tentacle attack grapples and can extract memories causing damage
- High Will save and SR make it resistant to mental and magical assaults