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The Lighthouse of Hollow Echoes

The Lighthouse of Hollow Echoes

Location Type Restored Lighthouse Tower
Threat
Cracked lens; Presence DR12 or blinded for 1d4 turns.
Exits
  • Cliffside Path (leads to jagged rocks, potential fall).
Hooks
  • A distant ship calls for help, luring explorers into deadly waters.
Inhabitants
  • Mad Keeper; goes mad with loneliness, attacks intruders.
Interactables
  • Old lantern: roll Presence DR12 or ignite a blinding flare for 1d6 damage.
Loot
Item: Rusty Signal Horn, Value: 3
Item: Salt-rimmed Bottle (half-full), Value: 2
Impression

Salt and rot in the air, echoes bounce hollowly, shadows flicker in broken panes.

GM Notes

- The lighthouse's lens is fragile, susceptible to damage if mishandled.
- The Mad Keeper's sanity can be exploited or broken.
- The ship's distress signal may attract both allies and enemies.

Created with Town Scryer for MÖRK BORG

by bananatron