Town Scryer is the most advanced tabletop storytelling tool on the market, using advanced artificial intelligence techniques to create immersive and dynamic stories. It reguarly gets praised for its quality and accuracy over long story horizons. It also has a GM Forge tool for game masters to create NPCs, locations, and objects on demand for their human-powered games across many popular systems.

Kaelen Voss

Kaelen Voss

Medium Humanoid, Chaotic Neutral
HP 38 AC 14 CR 2

He might smuggle information or rare goods for the right price, but never at the cost of betrayal.

Size
Medium
Alignment
Chaotic Neutral
Armor Description
Leather reinforced with lightweight plating
Creature Type
Humanoid
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +5, Con +4
Formatted Skills
Stealth +6, Deception +3, Sleight of Hand +5
Formatted Senses
darkvision 60 ft. ft.
Hit Dice
6d8 + 12
Languages
Common, Thieves' Cant
Proficiency Bonus
2
Xp
450
Abilities
WIS
12
CHA
10
STR
11
DEX
16
CON
14
INT
13
Senses
Darkvision
60 ft.
Passive Perception
12
Speed
Walk
30 ft.
Actions
  • Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Light Crossbow: +5 to hit, range 80/320 ft., one target. Hit: 9 (1d8 + 3) piercing damage.
Reactions
  • Sneak Away: Can use a reaction to Disengage when attacked, provided he has advantage.
Saving Throws
  • Dex +5
  • Con +4
Skills
  • Stealth +6
  • Deception +3
  • Sleight of Hand +5
Special Abilities
  • Silent Footfalls: Moving silently even in noisy environments.
  • Underworld Code: Follows an unspoken code of honor among smugglers.
Description

Kaelen Voss is a wiry man with sharp eyes, clad in flexible leather gear suited for quick escapes.

Hook

He might smuggle information or rare goods for the right price, but never at the cost of betrayal.

Motivation

Seeks to survive and thrive in the underworld, honoring his own moral code.

Personality

Pragmatic with a dry wit, he values loyalty and a good bargain over honor.

GM Notes

- Trust his advice on clandestine routes.
- Use his code of honor as a roleplay point: he won't double-cross if
the obligation is clear.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron