Marroth
Marroth's territory holds a rare resource coveted by both civilized folk and dangerous beasts alike.
- Armor Description
- Natural Armor
- Creature Type
- Humanoid
- Challenge Rating
- 1
- Hit Dice
- 4d8+8
- Languages
- Common, Primordial
- Proficiency Bonus
- 2
- Xp
- 200
- Passive Perception
- 13
- Swim
- 40
- Walk
- 30
- Strength +5
- Constitution +4
- Stealth +4
- Athletics +5
- Perception +3
A towering reptilian humanoid with thick, scaled hide mottled in saltwater hues; still and calculating until it strikes with brutal force.
Marroth's territory holds a rare resource coveted by both civilized folk and dangerous beasts alike.
To defend and dominate his watery territory, respecting hierarchy and survival above all else.
Marroth is patient and territorial, conserving energy until sudden, decisive violence is necessary.
GM Notes
- Natural Armor replaces need for heavy armor.
- Death Roll grapples only usable once per short/long rest; bonus action damage on grappled target.
- Can effectively ambush when submerged or motionless with Stealth advantage.