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Marroth

Medium Humanoid, True Neutral
HP 30 AC 15 CR 1

Marroth's territory holds a rare resource coveted by both civilized folk and dangerous beasts alike.

Size
Medium
Alignment
True Neutral
Armor Description
Natural Armor
Creature Type
Humanoid
Formatted Speed
30 ft., swim 40 ft.
Formatted Saves
Strength +5, Constitution +4
Formatted Skills
Stealth +4, Athletics +5, Perception +3
Formatted Senses
passive Perception 13
Hit Dice
4d8+8
Languages
Common, Primordial
Proficiency Bonus
2
Xp
200
Abilities
CHA
8
(-1)
CON
14
(+2)
DEX
12
(+1)
INT
10
(+0)
STR
16
(+3)
WIS
12
(+1)
Senses
Passive Perception
13
Speed
Swim
40
Walk
30
Actions
Multiattack. Marroth makes two attacks: one with his Bite and one with his Tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and can attempt to shove the target (no action required, once per turn).
Bonus Actions
Death Roll Damage. While grappling a creature with Death Roll, deal 1d8 + Strength modifier bludgeoning damage as a bonus action.
Saving Throws
  • Strength +5
  • Constitution +4
Skills
  • Stealth +4
  • Athletics +5
  • Perception +3
Special Abilities
Natural Armor. Marroth's thick, scaled hide grants an AC of 13 + Constitution modifier when not wearing armor.
Death Roll. On a successful Bite attack, Marroth can attempt to grapple a target no larger than one size larger. The target must succeed a Strength (Athletics) or Dexterity (Acrobatics) check contested by Marroth's Strength (Athletics) or become grappled. While grappling, Marroth can use a bonus action to deal 1d8 + Strength modifier bludgeoning damage. Usable once per short or long rest.
Patient Ambusher. Proficient in Stealth; creatures have disadvantage on Wisdom (Perception) checks to detect Marroth when he is submerged in water or motionless in natural terrain.
Description

A towering reptilian humanoid with thick, scaled hide mottled in saltwater hues; still and calculating until it strikes with brutal force.

Hook

Marroth's territory holds a rare resource coveted by both civilized folk and dangerous beasts alike.

Motivation

To defend and dominate his watery territory, respecting hierarchy and survival above all else.

Personality

Marroth is patient and territorial, conserving energy until sudden, decisive violence is necessary.

GM Notes

- Natural Armor replaces need for heavy armor.
- Death Roll grapples only usable once per short/long rest; bonus action damage on grappled target.
- Can effectively ambush when submerged or motionless with Stealth advantage.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by quazy