Baldur's Gate

Location Type Metropolis

An influential member of the Council of Four seeks discreet help to root out a growing thieves' guild conspiracy thre...

Features
  • Gray Harbor: large natural bay, home to docks and bustling sea trade
  • The Old Wall: granite wall built by Balduran protecting Upper City
  • Wyrm's Crossing: a double-bridge with shops and buildings overhead
  • The Undercellar: an underground festhall and network beneath the city
  • Crowded markets and cobble parties with rose-red torches
Inhabitants
  • Mostly humans with dwarves, elves, and some drow
  • Members of the Flaming Fist mercenary company
  • The Watch city constabulary
  • Thieves and smugglers, notably the Guild led by Nine-Fingers
  • Clergy of Umberlee, Tymora, and Gond
  • Adventurers drawn by commerce and intrigue
Secrets
  • Numerous entrances to the Undercellar and Undercity below
  • Ruins of a temple to Bhaal, linked to dark cults and Bhaalspawn
  • Lost magical workshops and caches of arcane knowledge in the Temples District
Treasure
  • Silver trade bars minted by the city, common currency
  • Hidden caches left by the legendary Balduran
  • Valuables trafficked through the Gray Harbor and secret tunnels
Details

Baldur's Gate is a major mercantile hub on the Sword Coast, divided into the Upper City, Lower City, and Outer City. It is governed by the Council of Four and known for its tolerance, security via the Watch and Flaming Fist, and vibrant trade. Its weather is often drizzly with heavy fog, and it features a complex system of aqueducts and sewers beneath the streets.

Hook

An influential member of the Council of Four seeks discreet help to root out a growing thieves' guild conspiracy threatening the city's stability.

Read Aloud

A bustling, rain-slicked city with stone walls rising around narrow, winding streets, crowded marketplaces, and a busy gray harbor shrouded in mist and the scent of sea brine.

GM Notes

- Use weather and fog to create atmospheric tension and limit visibility.
- The city's three main areas allow for social and political intrigue as well as street-level crimes.
- The Flaming Fist and Watch provide lawful presence but have their own agendas.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by quazy