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Krellin Bardweaver

Medium, NG
Current HP 65 HP 65 AC 20 Size Medium

Krellin has uncovered a lost song said to reveal the location of a vanished artifact, drawing attention from dangerou...

Creature Type
Humanoid
Current Hp
65
Fortitude Save
+9
Items
Rapier, lute, cloak of elvenkind
Initiative
+9 (Stealth)
Languages
Common, Elven, Sylvan
Level
5
Perception
+11
Reflex Save
+11
Senses
low-light vision
Will Save
+12
Abilities
CHA
(+5)
(+5)
CON
(+2)
(+2)
DEX
(+4)
(+4)
INT
(+1)
(+1)
STR
(+0)
(+0)
WIS
(+1)
(+1)
Speed
Walk
25
Actions
Inspiring Anthem. [two-actions] The Bardweaver performs a stirring song that grants all allies within 30 feet a +1 status bonus to attack rolls and saving throws for 1 minute. Allies must hear the performance to gain the benefit.
Fascinating Performance. [two-actions] The Bardweaver sings or plays an enchanting melody; one creature within 30 feet must succeed at a Will save DC 20 or become fascinated for 1 round.
Special Abilities
Bardic Lore. Krellin can recall obscure knowledge about legends, histories, and notable figures with a +5 circumstance bonus.
Spellcasting
Bard Spells. DC 20, attack +11; Cantrips (at will): detect magic, light, prestidigitation; 1st level (4 slots): charm, heal; 2nd level (3 slots): invisibility, mirror image; 3rd level (2 slots): haste
Skills
  • Diplomacy +12
  • Performance +14
  • Stealth +9
  • Arcana +8
Strikes
Rapier. [one-action] +11 (finesse, versatile P), Damage 1d6+4 piercing
Traits
  • human
  • common
  • bard
  • spellcaster
Description

A charismatic human bard with tousled brown hair and keen green eyes, always seen carrying a finely crafted lute and a rapier at his side.

Hook

Krellin has uncovered a lost song said to reveal the location of a vanished artifact, drawing attention from dangerous factions.

Motivation

Krellin seeks to preserve and spread the tales of forgotten heroes while mastering the weaving of magic through music.

Tactics

Krellin stays behind frontliners, buffing allies with inspiring anthems and disrupting foes with fascinating performances; he uses invisibility or mirror image defensively if threatened.

GM Notes

- Uses inspiring anthem as a key buff in combat
- Prefers staying mobile and at mid-range
- Spell versatility allows both support and defensive options

Created with Town Scryer for Pathfinder 2nd Edition

by bananatron