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Elira Vyrenthal

Medium, NG
Current HP 68 HP 68 AC 18 Size Medium

Elira requests the party's help to retrieve a stolen ancient tome before a rival wizard obtains its dangerous secrets.

Creature Type
Humanoid
Current Hp
68
Fortitude Save
+8
Initiative
+7
Languages
Common, Elven
Level
5
Perception
+9
Reflex Save
+9
Will Save
+10
Abilities
CHA
(+2)
(+2)
CON
(+2)
(+2)
DEX
(+3)
(+3)
INT
(+5)
(+5)
STR
(+0)
(+0)
WIS
(+1)
(+1)
Speed
Walk
25
Actions
Magic Missile. [two-actions] Ranged 120 feet, +11 to hit, Damage 3d4+5 force (unerring)
Strikes
Arcane Dagger. [one-action] +9 (agile, finesse, magical), Damage 1d6+3 piercing
Skills
  • Arcana +11
  • Diplomacy +8
  • Stealth +6
Spellcasting
Prepared Arcane Spells. DC 19, attack +11; 3rd (2/day): fireball, lightning bolt; 1st (at will): mage armor, magic missile; 0 (at will): detect magic, ray of frost
Special Abilities
Arcane Scholar. Elira gains a +2 circumstance bonus to Arcana checks and can identify magical auras with a successful Arcana check.
Traits
  • human
  • wizard
  • arcane
Description

A slender human woman with keen bright eyes and raven-black hair, dressed in embroidered blue robes adorned with arcane symbols.

Hook

Elira requests the party's help to retrieve a stolen ancient tome before a rival wizard obtains its dangerous secrets.

Motivation

Driven by a thirst for knowledge, Elira seeks to uncover lost magical lore and protect ancient secrets from falling into the wrong hands.

Tactics

Elira opens combat at range with Magic Missile, using mage armor for defense. She uses Stealth to reposition when threatened and prefers to avoid melee combat.

GM Notes

- Use Magic Missile early to damage while maintaining distance
- Employ defensive spells and reposition using Stealth
- Roleplay her as courteous but intensely focused on magical knowledge

Created with Town Scryer for Pathfinder 2nd Edition

by bananatron