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Serena Valenwood

Medium Humanoid, Lawful Good
HP 45 AC 18 CR 3

She hides a secret pact made with a mysterious entity during the war to save a beloved friend.

Size
Medium
Alignment
Lawful Good
Armor Description
Chain Mail and Shield
Creature Type
Humanoid
Equipment
chain mail, shield, longsword, holy symbol
Formatted Speed
30 ft.
Formatted Saves
Wis +5, Cha +5
Formatted Skills
Perception +5, Insight +5, Persuasion +5
Formatted Senses
darkvision 60 ft., passive Perception 15
Hit Dice
6d8 + 12
Languages
Common, Elvish
Proficiency Bonus
2
Xp
700
Abilities
CHA
16
(+3)
CON
14
(+2)
DEX
11
(+0)
INT
10
(+0)
STR
16
(+3)
WIS
13
(+1)
Speed
Walk
30
Senses
Darkvision
60
Passive Perception
15
Actions
Multiattack. Serena makes two melee weapon attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Divine Smite (Recharge 5-6). When Serena hits with a melee weapon attack, she can expend a spell slot to deal radiant damage in addition to weapon damage (2d8 radiant damage for 1st-level spell slot).
Skills
  • Perception +5
  • Insight +5
  • Persuasion +5
Spellcasting
Paladin Spellcasting. Serena is a 3rd-level spellcaster. Spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Known spells: 1st level (2 slots): bless, cure wounds, shield of faith.
Saving Throws
  • Wis +5
  • Cha +5
Special Abilities
Divine Sense (3/Day). As an action, can detect celestial, fiend, or undead until the end of next turn.
Lay on Hands. Heal a creature for up to 30 HP per long rest.
Description

A tall half-elf woman clad in gleaming chain mail, her calm green eyes reveal both sorrow and steadfast resolve.

Hook

She hides a secret pact made with a mysterious entity during the war to save a beloved friend.

Motivation

To serve and protect her king’s realm and honor the sacrifices of her lost companions by standing unyielding in battle.

Personality

Devoted and somber, she is slow to trust but fiercely loyal to those she accepts as allies, cherishing memories of fallen comrades.

GM Notes

- Uses Divine Smite to add radiant damage when needed.
- Cautious with new companions but open after earned trust.
- Very protective of those she considers comrades.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by DazzlingFlame6261