Sarvani the Veiled Oracle
Sarvani offers cryptic prophecies for a price, but her advice often leads to unexpected and dangerous consequences.
- Size
- Medium
- Alignment
- CN
- Ac Notes
- leather armor +3, mage armor +4, Dexterity +3
- Base Attack
- +6
- Creature Type
- Humanoid
- Cmd
- 21
- Cmb
- +8
- Damage Resistances
- resist fire 10
- Defensive Abilities
- evasion
- Environment
- urban, dungeons
- Formatted Senses
- darkvision 60 ft., low-light vision
- Fortitude Save
- +6
- Flat Footed Ac
- 17
- Formatted Skills
- Spellcraft +11, Sense Motive +9, Bluff +12, Stealth +10, Perception +9
- Formatted Speed
- 30 ft.
- Hit Dice
- 8d8+24
- Initiative
- +5
- Languages
- Common, Abyssal, Infernal
- Melee
- dagger +7 (1d4+3/19-20)
- Npc Race
- Human
- Npc Class
- Wizard (Enchantment specialized)
- Npc Level
- 8
- Organization
- solitary
- Perception
- +9
- Reflex Save
- +6
- Ranged
- light crossbow +8 (1d8/19-20)
- Space Reach
- 5 ft./5 ft.
- Subtype
- (human)
- Senses
- darkvision 60 ft., low-light vision
- Special Attacks
- arcane bond (dagger), spell-like abilities (blindness 3/day, charm person 4/day)
- Spell Resistance
- SR 15
- Special Qualities
- Arcane Bond (dagger), Veiled Illusions (conceals true intentions)
- Treasure
- standard
- Touch Ac
- 13
- Will Save
- +7
- Xp
- 2400
- Walk
- 30
- Spellcraft +11
- Sense Motive +9
- Bluff +12
- Stealth +10
- Perception +9
A slender human woman with shifting, veiled features and piercing amber eyes, Sarvani exudes an aura of mystery and subtle menace.
Combat Casting, Weapon Finesse, Improved Initiative, Spell Focus (Enchantment), Dodge
leather armor, masterwork dagger (arcane bond), light crossbow with 20 bolts, pearl worth 100 gp (arcane focus)
Sarvani offers cryptic prophecies for a price, but her advice often leads to unexpected and dangerous consequences.
Seeks forbidden knowledge and arcane secrets to increase her power and influence, indifferent to the moral implications of her actions.
Spells Prepared (CL 8th; concentration +11): 4/day—magic missile, mirror image, scorching ray, invisibility; 3/day—haste, fireball (DC 17), suggestion (DC 18); 1/day—dimension door, greater invisibility
Uses invisibility and mirror image to avoid harm, focusing on control and debilitation spells while sniping with her crossbow; prefers to charm or blind foes before engaging in melee.
GM Notes
- Uses invisibility and mirror image to control the battlefield
- Employs charm and blindness spells to disrupt opponents
- Relies on her bonded dagger to cast spells tactically