Vespera Grelith
Small, Chaotic Neutral
HP 27
AC 13
CR 1
Size Small
A secret society notices her talent—she might betray her master for greater secrets.
- Armor Description
- Leather jerkin with enchanted runes
- Challenge Rating
- 1
- Creature Type
- Humanoid
- Hit Dice
- 4d8 + 4
- Languages
- Common, Infernal
- Proficiency Bonus
- 2
- Xp
- 200
Abilities
WIS
10
CHA
14
STR
8
DEX
16
CON
12
INT
14
Senses
- Darkvision
- 60 ft.
- Passive Perception
- 10
Speed
- Fly
- none
- Swim
- none
- Walk
- 30 ft.
- Climb
- none
- Burrow
- none
Actions
- Dagger: Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing or psychic damage.
- Deceptive Strike (Multiattack): Vespera makes two dagger attacks or uses her Arcane Enticement and a dagger in sequence.
Reactions
- Uncanny Dodge: Uses reaction to halve damage from an attack she can see.
Skills
- Deception +4
- Sleight of Hand +4
- Persuasion +4
Saving Throws
- Dex +4
- Cha +4
Special Abilities
- Sneak of Shadows: Can become invisible in dim light or darkness for 1 minute once per short rest.
- Arcane Enticement: Can cast Charm Person once per day without spell slot.
Description
A lithe figure with agile movements, clad in enchanted leathers, eyes glinting with mischievous cunning.
Hook
A secret society notices her talent—she might betray her master for greater secrets.
Motivation
Seeks forbidden knowledge and power, willing to risk everything for her ambitions.
Personality
Charmingly manipulative, insatiably curious, willing to bend others to her will.
GM Notes
- Has a penchant for deception and secret spells.
- Excels in stealth and gathering intel.
- Likely to betray allies if it benefits her goals.