Vespera Grelith

Small, Chaotic Neutral
HP 27 AC 13 CR 1 Size Small

A secret society notices her talent—she might betray her master for greater secrets.

Armor Description
Leather jerkin with enchanted runes
Challenge Rating
1
Creature Type
Humanoid
Hit Dice
4d8 + 4
Languages
Common, Infernal
Proficiency Bonus
2
Xp
200
Abilities
WIS
10
CHA
14
STR
8
DEX
16
CON
12
INT
14
Senses
Darkvision
60 ft.
Passive Perception
10
Speed
Fly
none
Swim
none
Walk
30 ft.
Climb
none
Burrow
none
Actions
  • Dagger: Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing or psychic damage.
  • Deceptive Strike (Multiattack): Vespera makes two dagger attacks or uses her Arcane Enticement and a dagger in sequence.
Reactions
  • Uncanny Dodge: Uses reaction to halve damage from an attack she can see.
Skills
  • Deception +4
  • Sleight of Hand +4
  • Persuasion +4
Saving Throws
  • Dex +4
  • Cha +4
Special Abilities
  • Sneak of Shadows: Can become invisible in dim light or darkness for 1 minute once per short rest.
  • Arcane Enticement: Can cast Charm Person once per day without spell slot.
Description

A lithe figure with agile movements, clad in enchanted leathers, eyes glinting with mischievous cunning.

Hook

A secret society notices her talent—she might betray her master for greater secrets.

Motivation

Seeks forbidden knowledge and power, willing to risk everything for her ambitions.

Personality

Charmingly manipulative, insatiably curious, willing to bend others to her will.

GM Notes

- Has a penchant for deception and secret spells.
- Excels in stealth and gathering intel.
- Likely to betray allies if it benefits her goals.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron