Menzoberranzan, City of Spiders
A newly uncovered secret passage beneath Menzoberranzan could shift power among the noble houses—will the players exp...
- Narbondel: enchantment pillar-clock glowing daily, visible city-wide
- Magic jade spider constructs guarding gates and noble houses
- Three academies in Tier Breche: Arach-Tinilith (clerics), Sorcere (wizards), Melee-Magthere (warriors)
- Drow noble houses, ruled by matron mothers of the Ruling Council of Eight
- Slaves including goblins, orcs, kobolds, gnolls, and more
- Prominent NPCs like Matron Mother of House Baenre, Archmage Gromph Baenre, mercenary leader Jarlaxle, and factions such as Bregan D'aerthe
- Hidden tunnels in the Dark Dominion surrounding the city, some leading to the surface or other Underdark settlements
- Ruined, forbidden noble houses left unoccupied after destruction or abandonment
- Secret sects worshiping Vhaeraun and male drow cultists, forbidden by Lolth's law
- Exotic poisons, spell scrolls, enchanted gemstones, and rare spell components
- Wealth minted by noble houses in assorted coin shapes
- Fine perfumes, wines including ulaver and dessert wines, and handcrafted obsidian carvings
Menzoberranzan lies about two miles wide and a thousand feet high in the Upper Northdark, housing roughly 20,000 drow and twice as many slaves amid a labyrinth of guarded gates and tunnels. Its powerful matriarchal houses vie endlessly for dominance under the watchful gaze of the Spider Queen Lolth, with prominent locations including Tier Breche academies, Qu'ellarz'orl plateau, and the bustling Bazaar in Duthcloim. Magic is common here, with enchanted spider constructs guarding key areas and an undercurrent of political and religious tension.
A newly uncovered secret passage beneath Menzoberranzan could shift power among the noble houses—will the players exploit it or shut it down?
You stand within a colossal arrowhead-shaped cavern illuminated by shifting blue, green, and violet faerie fire. Calcite buildings adorned with spider motifs loom around you, some soaring a thousand feet above the cavern floor, while the scent of exotic fungi and distant echoes of intrigue fill the air.
GM Notes
- City politics center on the tension and scheming among leading houses, especially House Baenre
- Magic is common but was historically suppressed during the Silence of Lolth; currently restored but volatile
- Slavery and intrigue create frequent street-level conflicts; factions vary from loyalist to rebellious