The Iron Crucible
Location Type Fortified Prison Complex
- System
- MÖRK BORG
- Threat
- Hidden snare trap; Agility DR12 or d6 damage and loss of movement.
Exits
- Southward passage into the gloom-tunnel
- North gate leads back to the desolate slaglands
Hooks
- The Warden's ghost seeks a replacement soul to escape its eternal duty
Inhabitants
- The Warden Specters, disembodied keepers of the damned
- Forgotten prisoners, shadows with broken will
Interactables
- Cell door: opens with a rusty latch (Strength DR14)
- Control panel: flickers with corrupted power (Intelligence DR15)
Loot
- A tarnished silver badge worth 15, a torn prison map
- a cracked, bloodstained inmate's journal worth 10
Impression
Cooled metal clangs echo amidst stinking, damp walls; rust-smeared chains scrape bone cold steel.
GM Notes
- The spectral wardens are bound to the prison; killing them risks curses.
- The prison's secret exit is hidden behind a false wall in the warden's office.
- The prison's defenses reset every dawn, trapping escapees inside until night.