Grax Moden
HP 9
Morale 7
He wields an old knife that whispers of a forgotten sin—seek what binds him.
- Armor Reduction
- −d2
- Armor Tier
- light
- Attack
- Rusty Knife d4, Fist d4
- Armor Name
- Scratched Leather Vest
- Creature Type
- Wounded Exile
- Defense Dr
- 12
- Morale
- 7
- Omens
- 0
- Silver
- 2d6s
- Secret
- Was once a noble turned beggar after losing everything in the coming cataclysm.
- Threat Level
- dangerous
- Wants
- Redemption, to end his cursed existence, or a moment of peace.
Abilities
AGI
2
PRE
-1
STR
0
TOU
1
Gear
- Torn amulet
- Pocket of strange stones
Specials
- Desperation Strike: deals double damage if HP below 4
- Last Gasp: once per fight, can attempt to flee automatically
Behavior
Clever and haunted, Grax shuffles through the ruins, seeking redemption in violence or salvation.
Description
A gaunt, scarred figure with hollow eyes and ragged clothes, stripped of his past but clutching at fleeting hope.
Hook
He wields an old knife that whispers of a forgotten sin—seek what binds him.
GM Notes
- Use his desperation as a trigger for risky fights.
- May betray allies if it offers a chance at salvation.
- Has information about a hidden refuge—if appeased.