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Sylvryth, Emerald Expanse Warden

Sylvryth, Emerald Expanse Warden

Huge Dragon, True Neutral
HP 152 AC 18 CR 10

Sylvryth guards a hidden glade rumored to hold a seed of Gigantatortanian's core, vital to the dragon turtle's health...

Size
Huge
Alignment
True Neutral
Armor Description
Natural Armor
Condition Immunities
charmed, frightened, poisoned
Creature Type
Dragon
Current Hp
152
Damage Resistances
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
psychic
Formatted Senses
darkvision 120 ft., passive Perception 21
Formatted Skills
Perception +11, Stealth +7, Nature +7, Insight +7
Formatted Speed
40 ft., fly 60 ft.
Formatted Saves
Dex +7, Con +8, Wis +7, Cha +8
Hit Dice
16d12+48
Languages
Draconic, Elvish, Sylvan
Legendary Actions Count
3
Proficiency Bonus
4
Xp
5900
Abilities
CHA
18
(+4)
CON
17
(+3)
DEX
14
(+2)
INT
16
(+3)
STR
21
(+5)
WIS
15
(+2)
Senses
Darkvision
120
Passive Perception
21
Speed
Fly
60
Walk
40
Actions
Multiattack. Sylvryth makes two attacks: one with its bite and one with its claw.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 9 (2d8) poison damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Legendary Actions
Detect. Sylvryth makes a Wisdom (Perception) check.
Wing Attack (Costs 2 Actions). Sylvryth beats its wings. Each creature within 15 feet must succeed on a DC 17 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. Sylvryth can then fly up to half its flying speed.
Poison Breath (Costs 3 Actions). Sylvryth exhales poisonous spores in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much on a success.
Saving Throws
  • Dex +7
  • Con +8
  • Wis +7
  • Cha +8
Spellcasting
Innate Spellcasting. Sylvryth's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells without material components: At will: druidcraft, detect magic. 3/day each: barkskin, entangle, misty step. 1/day each: guardian of nature, tree stride.
Special Abilities
Forest Camouflage. Sylvryth has advantage on Dexterity (Stealth) checks while in forested terrain.
Magic Resistance. Sylvryth has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Sylvryth fails a saving throw, it can choose to succeed instead.
Skills
  • Perception +11
  • Stealth +7
  • Nature +7
  • Insight +7
Description

A colossal, majestic emerald-green dragon with leaf-like scales and antlered horns, blending seamlessly into the verdant forest canopy of the Emerald Expanse on Gigantatortanian's living shell.

Hook

Sylvryth guards a hidden glade rumored to hold a seed of Gigantatortanian's core, vital to the dragon turtle's health and the world’s survival.

Motivation

To preserve the ancient forest and the delicate ecological harmony of the Emerald Expanse from exploitation and destruction.

Personality

Calm and enigmatic, Sylvryth is a guardian of natural balance, neither hostile nor overtly friendly, weighing threats carefully before action.

GM Notes

- Use Sylvryth as a guardian NPC or a test for party diplomacy and forest survival.
- Its poison breath and legendary actions create dynamic combat opportunities.
- Can be a powerful ally if respected or a formidable foe if provoked.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by Skyler