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Ru

Ru

Medium Undead, Neutral
HP 112 AC 15 CR 7

Ru is searching for thieves bold enough to help him infiltrate a devil's lair and steal the artifact that might break...

Size
Medium
Alignment
Neutral
Armor Description
Natural Armor (Stitched Flesh)
Condition Immunities
Poisoned, Exhaustion
Creature Type
Undead
Current Hp
112
Damage Resistances
Necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Equipment
dagger, thieves' tools
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +7, Con +6
Formatted Senses
darkvision 60 ft. ft., passive Perception 14
Formatted Skills
Stealth +9, Perception +4
Hit Dice
15d8+45
Languages
Common, Infernal
Proficiency Bonus
3
Xp
2900
Abilities
CHA
10
(+0)
CON
16
(+3)
DEX
18
(+4)
INT
12
(+1)
STR
14
(+2)
WIS
13
(+1)
Senses
Darkvision
60 ft.
Passive Perception
14
Speed
Walk
30 ft.
Actions
Multiattack. Ru makes two dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Bonus Actions
Cunning Action. Ru can take the Dash, Disengage, or Hide action as a bonus action on each of his turns.
Saving Throws
  • Dex +7
  • Con +6
Skills
  • Stealth +9
  • Perception +4
Special Abilities
Undying Stitchwork. Ru can't die from death saves or effects that would kill a mortal; instead, when reduced to 0 HP, he is reduced to 1 HP. Pain forces him to constantly stitch his body; after losing HP from an attack, he can use his reaction to regain hit points equal to his Constitution modifier (minimum 1).
Cursed Immortality. Ru doesn't need to eat, drink, or breathe and is immune to disease and aging effects but suffers ongoing necrotic pain, imposing disadvantage on saving throws against being frightened.
Description

Ru's grey, corpse-like skin is marred by patchwork stitches; his yellow eyes pierce with eternal pain beneath streaked white and black hair.

Hook

Ru is searching for thieves bold enough to help him infiltrate a devil's lair and steal the artifact that might break his curse.

Motivation

To free himself from the devil's curse, Ru seeks forbidden knowledge or a powerful relic that can end his immortal torment.

Personality

Incredibly wary and guarded, Ru speaks little but is driven by a bitter pragmatism born of endless suffering.

GM Notes

- Ru's stitches visibly tighten and twitch when hurt, a macabre sign of self-repair.
- His pain causes occasional flinches, giving disadvantage on frightened saves.
- His undying nature makes him a durable foe or reluctant ally with a dark secret.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by UnyieldingInferno1327