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Thalrin Shadowmantle

Thalrin Shadowmantle

Medium, CN
HP 58 AC 20 CR 6 Size Medium

Thalrin has stolen a valuable artifact and now requests help to evade the relentless bounty hunters on his trail.

Ac Notes
leather armor +4, dex +7, dodge +1, natural +1
Base Attack
+6
Creature Type
Humanoid
Challenge Rating
6
Cmd
24
Cmb
+8
Environment
temperate forests, ruins
Feats
Weapon Finesse, Weapon Focus (short sword), Dodge, Mobility, Quick Draw
Fortitude Save
+5
Flat Footed Ac
14
Hit Dice
6d8+24
Initiative
+7
Languages
Common, Elven
Melee
short sword +9 (1d6+4/19-20)
Npc Class
Rogue
Npc Level
6
Npc Race
Elf
Organization
solitary or small band (2-3)
Perception
+12
Reflex Save
+9
Ranged
longbow +10 (1d8+3/x3)
Space Reach
5 ft./5 ft.
Special Attacks
sneak attack +3d6, poison use
Special Qualities
trapfinding, evasion, uncanny dodge
Subtype
(elf, rogue)
Senses
darkvision 60 ft., low-light vision
Treasure
standard
Touch Ac
16
Will Save
+5
Xp
2400
Abilities
CHA
10
(+0)
CON
18
(+4)
DEX
24
(+7)
INT
14
(+2)
STR
14
(+2)
WIS
12
(+1)
Speed
Walk
30
Climb
20
Special Abilities
Evasion. No damage on successful Reflex save against attacks that normally deal half damage.
Uncanny Dodge. Retains Dexterity bonus to AC even when flat-footed or struck by invisible attackers.
Skills
  • Stealth +17
  • Perception +12
  • Climb +13
  • Disable Device +15
  • Acrobatics +14
Description

A lean elf roguish scout with piercing eyes and quick, graceful movements, wearing shadow-dark leather armor.

Gear

leather armor, short sword, longbow with 20 arrows, thieves' tools, cloak of resistance +1

Hook

Thalrin has stolen a valuable artifact and now requests help to evade the relentless bounty hunters on his trail.

Motivation

Seeks fortune and secrets lost in ancient ruins, driven by a thirst for knowledge and gold.

Tactics

Prefers to strike from the shadows, using sneak attack and mobility to avoid damage; fires arrows to harass foes before closing in with short sword.

GM Notes

- Use mobility and stealth to ambush party
- Target spellcasters or weaker foes with pinpoint sneak attacks
- Avoid prolonged melee; retreat and reposition if overwhelmed

Created with Town Scryer for Pathfinder 1st Edition

by bananatron