Veshara the Flamewight

Veshara the Flamewight

Medium, NE
HP 78 AC 22 CR 6 Size Medium

Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.

Ac Notes
touch 14, flat-footed 17; natural armor +5, deflection +3, dodge +1
Aura
burning aura 10 ft. (10 fire damage/round)
Base Attack
+8
Creature Type
Outsider
Challenge Rating
6
Cmd
26
Cmb
+12
Damage Resistances
fire 20
Damage Immunities
fire
Damage Reduction
5/—
Defensive Abilities
fire resistance 20, regeneration 5 (fire)
Environment
Elemental Plane of Fire, volcanic regions
Flat Footed Ac
17
Fortitude Save
+10
Feats
Weapon Finesse, Dodge, Combat Reflexes, Improved Initiative
Gear
Burning scimitar (magical, deals fire damage)
Hit Dice
8d10+24
Initiative
+7
Languages
Ignan, Common
Melee
burning scimitar +11 (1d6+5/18-20 plus 1d6 fire)
Npc Race
Fire-touched Human
Npc Class
Magus
Npc Level
8
Organization
Solitary or with a small group of fire elementals
Perception
+12
Reflex Save
+11
Spell Resistance
SR 18
Senses
darkvision 60 ft., low-light vision
Subtype
(extraplanar, fire)
Space Reach
5 ft./5 ft.
Touch Ac
14
Treasure
Standard (magical weapon, minor gems)
Will Save
+7
Xp
2400
Abilities
CHA
16
(+3)
CON
16
(+3)
DEX
20
(+5)
INT
14
(+2)
STR
18
(+4)
WIS
12
(+1)
Speed
Fly
60
Walk
30
Special Abilities
Burning Gaze. 30 ft. gaze attack that deals 3d6 fire damage plus shaken condition (DC 17 Will negates).
Flaming Burst. Once per day, can unleash a 10 ft. radius burst dealing 3d6 fire damage to all within range (Reflex DC 17 half).
Skills
  • Fly +12
  • Perception +12
  • Stealth +15
  • Intimidate +10
Description

A lithe humanoid wrapped in flickering flames, eyes glowing orange, radiates intense heat.

Hook

Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.

Motivation

Seeks to spread fiery chaos and extend its influence in the Material Plane.

Special Qualities

Fire subtype traits, resist fire 20, immunity to fire, regeneration 5 (fire), SR 18

Special Attacks

burning gaze (30 ft., DC 17 Will save or 3d6 fire damage and shaken for 1 round), flaming burst (fire 10 ft. radius, 3d6 fire damage, usable 1/day)

Spellcasting

At will—burning hands (DC 15), produce flame; 3/day—fireball (DC 17), scorching ray

Tactics

Uses Fly to maintain mobility, striking with the burning scimitar and burning gaze; keeps enemies at bay with flaming bursts when pressured.

GM Notes

- Use burning gaze early to frighten foes
- Leverages flight for hit-and-run tactics
- Vulnerable to cold and water-based attacks

Created with Town Scryer for Pathfinder 1st Edition

by bananatron