Veshara the Flamewight
Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.
- Alignment
- NE
- Aura
- burning aura 10 ft. (10 fire damage/round)
- Ac Notes
- touch 14, flat-footed 17; natural armor +5, deflection +3, dodge +1
- Base Attack
- +8
- Cmb
- +12
- Cmd
- 26
- Creature Type
- Outsider
- Damage Reduction
- 5/—
- Damage Immunities
- fire
- Defensive Abilities
- fire resistance 20, regeneration 5 (fire)
- Damage Resistances
- fire 20
- Environment
- Elemental Plane of Fire, volcanic regions
- Formatted Senses
- darkvision 60 ft., low-light vision
- Formatted Skills
- Fly +12, Perception +12, Stealth +15, Intimidate +10
- Formatted Speed
- 30 ft., fly 60 ft.
- Feats
- Weapon Finesse, Dodge, Combat Reflexes, Improved Initiative
- Fortitude Save
- +10
- Flat Footed Ac
- 17
- Gear
- Burning scimitar (magical, deals fire damage)
- Hit Dice
- 8d10+24
- Initiative
- +7
- Languages
- Ignan, Common
- Melee
- burning scimitar +11 (1d6+5/18-20 plus 1d6 fire)
- Npc Level
- 8
- Npc Class
- Magus
- Npc Race
- Fire-touched Human
- Organization
- Solitary or with a small group of fire elementals
- Perception
- +12
- Reflex Save
- +11
- Senses
- darkvision 60 ft., low-light vision
- Subtype
- (extraplanar, fire)
- Space Reach
- 5 ft./5 ft.
- Spell Resistance
- SR 18
- Treasure
- Standard (magical weapon, minor gems)
- Touch Ac
- 14
- Will Save
- +7
- Xp
- 2400
- Fly
- 60
- Walk
- 30
- Fly +12
- Perception +12
- Stealth +15
- Intimidate +10
A lithe humanoid wrapped in flickering flames, eyes glowing orange, radiates intense heat.
Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.
Seeks to spread fiery chaos and extend its influence in the Material Plane.
At will—burning hands (DC 15), produce flame; 3/day—fireball (DC 17), scorching ray
burning gaze (30 ft., DC 17 Will save or 3d6 fire damage and shaken for 1 round), flaming burst (fire 10 ft. radius, 3d6 fire damage, usable 1/day)
Fire subtype traits, resist fire 20, immunity to fire, regeneration 5 (fire), SR 18
Uses Fly to maintain mobility, striking with the burning scimitar and burning gaze; keeps enemies at bay with flaming bursts when pressured.
GM Notes
- Use burning gaze early to frighten foes
- Leverages flight for hit-and-run tactics
- Vulnerable to cold and water-based attacks