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Veshara the Flamewight

Veshara the Flamewight

Medium, Outsider, NE
HP 78 AC 22 CR 6 Size Medium

Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.

Alignment
NE
Aura
burning aura 10 ft. (10 fire damage/round)
Ac Notes
touch 14, flat-footed 17; natural armor +5, deflection +3, dodge +1
Base Attack
+8
Cmb
+12
Cmd
26
Creature Type
Outsider
Damage Reduction
5/—
Damage Immunities
fire
Defensive Abilities
fire resistance 20, regeneration 5 (fire)
Damage Resistances
fire 20
Environment
Elemental Plane of Fire, volcanic regions
Formatted Senses
darkvision 60 ft., low-light vision
Formatted Skills
Fly +12, Perception +12, Stealth +15, Intimidate +10
Formatted Speed
30 ft., fly 60 ft.
Feats
Weapon Finesse, Dodge, Combat Reflexes, Improved Initiative
Fortitude Save
+10
Flat Footed Ac
17
Gear
Burning scimitar (magical, deals fire damage)
Hit Dice
8d10+24
Initiative
+7
Languages
Ignan, Common
Melee
burning scimitar +11 (1d6+5/18-20 plus 1d6 fire)
Npc Level
8
Npc Class
Magus
Npc Race
Fire-touched Human
Organization
Solitary or with a small group of fire elementals
Perception
+12
Reflex Save
+11
Senses
darkvision 60 ft., low-light vision
Subtype
(extraplanar, fire)
Space Reach
5 ft./5 ft.
Spell Resistance
SR 18
Treasure
Standard (magical weapon, minor gems)
Touch Ac
14
Will Save
+7
Xp
2400
Abilities
CHA
16
(+3)
CON
16
(+3)
DEX
20
(+5)
INT
14
(+2)
STR
18
(+4)
WIS
12
(+1)
Speed
Fly
60
Walk
30
Skills
  • Fly +12
  • Perception +12
  • Stealth +15
  • Intimidate +10
Special Abilities
Burning Gaze. 30 ft. gaze attack that deals 3d6 fire damage plus shaken condition (DC 17 Will negates).
Flaming Burst. Once per day, can unleash a 10 ft. radius burst dealing 3d6 fire damage to all within range (Reflex DC 17 half).
Description

A lithe humanoid wrapped in flickering flames, eyes glowing orange, radiates intense heat.

Hook

Veshara appears unexpectedly, offering a dangerous pact in exchange for aid in igniting war.

Motivation

Seeks to spread fiery chaos and extend its influence in the Material Plane.

Spellcasting

At will—burning hands (DC 15), produce flame; 3/day—fireball (DC 17), scorching ray

Special Attacks

burning gaze (30 ft., DC 17 Will save or 3d6 fire damage and shaken for 1 round), flaming burst (fire 10 ft. radius, 3d6 fire damage, usable 1/day)

Special Qualities

Fire subtype traits, resist fire 20, immunity to fire, regeneration 5 (fire), SR 18

Tactics

Uses Fly to maintain mobility, striking with the burning scimitar and burning gaze; keeps enemies at bay with flaming bursts when pressured.

GM Notes

- Use burning gaze early to frighten foes
- Leverages flight for hit-and-run tactics
- Vulnerable to cold and water-based attacks

Created with Town Scryer for Pathfinder 1st Edition

by bananatron