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Garric Venslar

Garric Venslar

Medium Humanoid, Neutral
HP 85 AC 15 CR 5

Garric secretly seeks a mystical artifact to control the city’s crime networks beyond mere mortal sway.

Size
Medium
Alignment
Neutral
Armor Description
Studded Leather
Creature Type
Humanoid
Current Hp
85
Formatted Speed
30 ft.
Formatted Saves
Dex +7, Wis +6, Cha +7
Formatted Senses
darkvision 60 ft., passive Perception 16
Hit Dice
10d8+40
Languages
Common, Thieves' Cant
Proficiency Bonus
3
Xp
1800
Abilities
CHA
16
(+3)
CON
18
(+4)
DEX
18
(+4)
INT
14
(+2)
STR
12
(+1)
WIS
15
(+2)
Speed
Walk
30
Senses
Darkvision
60
Passive Perception
16
Actions
Multiattack. Garric makes two melee attacks.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 4) piercing damage.
Bonus Actions
Cunning Action. Garric can Dash, Disengage, or Hide as a bonus action.
Reactions
Parry. Adds +3 to AC against one melee attack that would hit.
Skills
  • Stealth +10
  • Deception +7
  • Insight +6
  • Perception +6
  • Investigation +7
  • Sleight of Hand +10
Saving Throws
  • Dex +7
  • Wis +6
  • Cha +7
Special Abilities
Guild Code. Commands respect and secrecy among thieves; grants advantage on Persuasion checks with criminal contacts.
Shadow Step. Once per short rest, can teleport up to 30 feet to an unoccupied space he can see that is in dim light or darkness.
Description

A lean human man clad in dark, supple leather with sharp eyes that miss nothing in shadow.

Equipment

studded leather armor, dagger, rapier, thieves' tools, ring of invisibility (1/day)

Formatted Skills

Stealth +10, Deception +7, Insight +6, Perception +6, Investigation +7, Sleight of Hand +10

Hook

Garric secretly seeks a mystical artifact to control the city’s crime networks beyond mere mortal sway.

Motivation

To expand his guild’s influence over the city’s underworld and accumulate wealth and secrets.

Personality

Calm, calculating, speaks with smooth confidence and always measures his words.

GM Notes

- Uses stealth and cunning over brute force in combat.
- Commands respect and obedience via his guild’s code.
- Can vanish or teleport short distances during fights to escape or flank.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by PeerlessJester2329