Garric Venslar
Garric secretly seeks a mystical artifact to control the city’s crime networks beyond mere mortal sway.
- Size
- Medium
- Alignment
- Neutral
- Armor Description
- Studded Leather
- Creature Type
- Humanoid
- Current Hp
- 85
- Formatted Speed
- 30 ft.
- Formatted Saves
- Dex +7, Wis +6, Cha +7
- Formatted Senses
- darkvision 60 ft., passive Perception 16
- Hit Dice
- 10d8+40
- Languages
- Common, Thieves' Cant
- Proficiency Bonus
- 3
- Xp
- 1800
- Walk
- 30
- Darkvision
- 60
- Passive Perception
- 16
- Stealth +10
- Deception +7
- Insight +6
- Perception +6
- Investigation +7
- Sleight of Hand +10
- Dex +7
- Wis +6
- Cha +7
A lean human man clad in dark, supple leather with sharp eyes that miss nothing in shadow.
studded leather armor, dagger, rapier, thieves' tools, ring of invisibility (1/day)
Stealth +10, Deception +7, Insight +6, Perception +6, Investigation +7, Sleight of Hand +10
Garric secretly seeks a mystical artifact to control the city’s crime networks beyond mere mortal sway.
To expand his guild’s influence over the city’s underworld and accumulate wealth and secrets.
Calm, calculating, speaks with smooth confidence and always measures his words.
GM Notes
- Uses stealth and cunning over brute force in combat.
- Commands respect and obedience via his guild’s code.
- Can vanish or teleport short distances during fights to escape or flank.