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Garrith Malvek, the Mournful Warden

Garrith Malvek, the Mournful Warden

Medium Humanoid, Neutral Evil
HP 38 AC 13 CR 3

He possesses crucial knowledge of a collapsing enclave, but distrusts outsiders deeply.

Size
Medium
Alignment
Neutral Evil
Armor Description
Leather +2
Creature Type
Humanoid
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +4, Con +3
Formatted Skills
Perception +5, Intimidation +3
Formatted Senses
darkvision 60 ft. ft., passive Perception 10
Hit Dice
6d8 + 12
Languages
Common, Infernal
Proficiency Bonus
2
Xp
700
Abilities
CHA
8
CON
14
DEX
14
INT
10
STR
12
WIS
13
Senses
Darkvision
60 ft.
Passive Perception
10
Speed
Walk
30 ft.
Actions
  • Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
  • Reckless Swing (Recharge 5-6): Gains advantage on attack roll but grants advantage to attack against him next turn.
Reactions
  • Parry: Adds +2 to AC against one melee attack that would hit.
Saving Throws
  • Dex +4
  • Con +3
Skills
  • Perception +5
  • Intimidation +3
Special Abilities
  • Dark Devotion: Advantage on saving throws against being charmed or frightened.
  • Endless Vigil: Can remain alert for 24 hours with minimal rest.
Description

A gaunt, scarred figure draped in tattered cloaks, eyes hollow yet piercing, bearing the weight of countless losses.

Hook

He possesses crucial knowledge of a collapsing enclave, but distrusts outsiders deeply.

Motivation

Burdened by guilt, seeks to warn others of impending doom, often at personal cost.

Personality

World-weary and cynical, speaks in a gravelly tone, quick to judge but rarely unkind.

GM Notes

- Garrith's insight can reveal hidden dangers or betrayals.
- His trust must be earned; he's secretive about his past.
- Use his weary demeanor to hint at tragic backstory.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron