Vengemar, Blade of Turning Tides
Recovering Vengemar can rally fractured armies when all hope fades.
- Attunement Requirements
- Attunement by a creature of heroic intent and valor
- Requires Attunement
- Yes
- You gain a +3 bonus to attack and damage rolls made with this magic weapon.
- Once per long rest, when you hit with an attack, you can unleash a tide of force that pushes all creatures of your choice within 10 feet of the target 10 feet away and grants allies in that range advantage on their next attack roll before the start of your next turn.
- While attuned, you have advantage on saving throws against being frightened or charmed during battle.
A finely balanced longsword with a deep blue tempered blade that ripples like water and a hilt wrapped in ocean-green leather, its crossguard shaped like crashing waves.
Recovering Vengemar can rally fractured armies when all hope fades.
Forged during the War of the Missing by a master smith-channeler, Vengemar was lost amidst the chaos, its return foretold as the turning point in any desperate conflict.
The blade softly hums a rhythmic pulse resembling crashing waves when blood is near.
GM Notes
- Grants +3 to hit and damage, making wielder formidable in combat.
- Push effect can alter battlefield positioning tactically once per long rest.
- Fits heroic themes and can be central to war or rebellion storylines.