Corvin Duskshade
Hides a mysterious past linked to a fallen military order, offering clandestine assistance.
- Size
- Medium
- Alignment
- Chaotic Neutral
- Armor Description
- Leather vest with concealed blades
- Condition Immunities
- None
- Creature Type
- Humanoid
- Damage Resistances
- None
- Damage Immunities
- None
- Formatted Speed
- 30 ft. ft.
- Formatted Saves
- Dex +4, Con +4
- Formatted Skills
- Stealth +6, Deception +3, Sleight of Hand +4
- Formatted Senses
- darkvision 60 ft. ft., passive Perception 10
- Hit Dice
- 4d8 + 8
- Languages
- Common, Thieves' Cant
- Proficiency Bonus
- 2
- Xp
- 200
- Darkvision
- 60 ft.
- Passive Perception
- 10
- Walk
- 30 ft.
- Dagger Throw: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Multiattack: Makes two melee dagger attacks.
- Uncanny Dodge: Can halve damage from an attack as a reaction.
- Dex +4
- Con +4
- Stealth +6
- Deception +3
- Sleight of Hand +4
- Shadowstep: Can teleport 30 ft. through shadows as a bonus action.
A lean, cloaked figure with a obscured face, moving silently in the darkness. Wears tattered leather and carries concealed blades.
Hides a mysterious past linked to a fallen military order, offering clandestine assistance.
Seeking redemption for past dishonor, secretly aiding those who need covert help.
Cunning and aloof, distrustful but pragmatic.
GM Notes
- A former soldier fallen from grace, now acting as a rogue informant.
- Can be persuaded to share intel in exchange for favors.
- Likely has knowledge of covert military operations.