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Corvin Duskshade

Corvin Duskshade

Medium Humanoid, Chaotic Neutral
HP 27 AC 12 CR 1

Hides a mysterious past linked to a fallen military order, offering clandestine assistance.

Size
Medium
Alignment
Chaotic Neutral
Armor Description
Leather vest with concealed blades
Condition Immunities
None
Creature Type
Humanoid
Damage Resistances
None
Damage Immunities
None
Formatted Speed
30 ft. ft.
Formatted Saves
Dex +4, Con +4
Formatted Skills
Stealth +6, Deception +3, Sleight of Hand +4
Formatted Senses
darkvision 60 ft. ft., passive Perception 10
Hit Dice
4d8 + 8
Languages
Common, Thieves' Cant
Proficiency Bonus
2
Xp
200
Abilities
WIS
10
CHA
13
STR
11
DEX
16
CON
14
INT
12
Senses
Darkvision
60 ft.
Passive Perception
10
Speed
Walk
30 ft.
Actions
  • Dagger Throw: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Multiattack: Makes two melee dagger attacks.
Reactions
  • Uncanny Dodge: Can halve damage from an attack as a reaction.
Saving Throws
  • Dex +4
  • Con +4
Skills
  • Stealth +6
  • Deception +3
  • Sleight of Hand +4
Special Abilities
  • Shadowstep: Can teleport 30 ft. through shadows as a bonus action.
Description

A lean, cloaked figure with a obscured face, moving silently in the darkness. Wears tattered leather and carries concealed blades.

Hook

Hides a mysterious past linked to a fallen military order, offering clandestine assistance.

Motivation

Seeking redemption for past dishonor, secretly aiding those who need covert help.

Personality

Cunning and aloof, distrustful but pragmatic.

GM Notes

- A former soldier fallen from grace, now acting as a rogue informant.
- Can be persuaded to share intel in exchange for favors.
- Likely has knowledge of covert military operations.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron