Lord Vaelin Durnheart
Medium, Chaotic Neutral
HP 68
AC 15
CR 3
Size Medium
He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.
- Armor Description
- Elegant, tarnished plate armor with broken sigils
- Condition Immunities
- None
- Challenge Rating
- 3
- Creature Type
- Humanoid
- Damage Resistances
- None
- Damage Immunities
- None
- Hit Dice
- 8d8 + 24
- Languages
- Common, Celestial
- Proficiency Bonus
- 2
- Xp
- 700
Abilities
WIS
11
CHA
14
STR
16
DEX
12
CON
16
INT
10
Senses
- Darkvision
- 60 ft.
- Passive Perception
- 12
Speed
- Walk
- 30 ft.
Actions
- Longsword: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Reprisal Strike (Recharge 5-6): Lord Durnheart makes a reckless attack, dealing an extra 4 damage on a hit.
Reactions
- Parry: Adds +2 to AC against one melee attack that would hit.
Skills
- Intimidation +4
- Persuasion +4
Saving Throws
- Str +4
- Cha +4
Special Abilities
- Cursed Noble: Gains advantage on Charisma checks after a failed attempt to regain honor
- Haunted Armor: Reduces damage by 2 if wearing armor
Description
A tall, gaunt man with pallid skin, scars across his face, and a jagged crown of blackened iron.
Hook
He bears a hidden dagger cursed to turn on him unless he reclaims his lost nobility.
Motivation
Seeks redemption through combat, willing to sacrifice himself for validation.
Personality
Proud, desperate to reclaim lost honor, driven by guilt and vengeance.
GM Notes
- Use his Curse mechanic to encourage tactical decisions.
- He might rally allies or challenge players to duel him.
- His honor obsession can be a roleplay hook.