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The Hollow Caravan

Medium Humanoid, Neutral Evil
HP 85 AC 15 CR 5

The Hollow Caravan's next raid targets a vital settlement rumored to hide a lost relic.

Size
Medium
Alignment
Neutral Evil
Armor Description
Leather armor
Condition Immunities
charmed, frightened, poisoned
Creature Type
Humanoid
Current Hp
85
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Equipment
masked hood, leather armor, scimitar, shortbow with 20 arrows
Formatted Speed
30 ft.
Formatted Saves
Dex +7, Wis +6
Formatted Skills
Stealth +7, Perception +6, Survival +6
Formatted Senses
darkvision 60 ft. ft., passive Perception 16
Hit Dice
10d8+40
Languages
Common
Proficiency Bonus
3
Xp
1800
Abilities
CHA
12
(+1)
CON
18
(+4)
DEX
18
(+4)
INT
11
(+0)
STR
14
(+2)
WIS
14
(+2)
Speed
Walk
30
Senses
Darkvision
60 ft.
Passive Perception
16
Actions
Multiattack. The Hollow Caravan makes two scimitar attacks.
Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Bonus Actions
Fleet Movement. The Hollow Caravan can Dash or Disengage as a bonus action.
Skills
  • Stealth +7
  • Perception +6
  • Survival +6
Saving Throws
  • Dex +7
  • Wis +6
Special Abilities
Silent Step. The Hollow Caravan and its members are unnervingly silent, gaining advantage on Stealth checks to avoid detection.
Empty Wagons. Wagons pulled by the caravan are illusory and insubstantial, allowing quick disappearance; creatures cannot grapple or restrain the caravan members using their wagons.
Dust Raider Tactics. The caravan has advantage on initiative rolls and can use the Hide action as a bonus action in desert or wasteland terrain.
Description

A procession of eerily silent, masked humanoids dragging empty wagons through the wasteland, striking settlements and leaving no trace of their victims.

Hook

The Hollow Caravan's next raid targets a vital settlement rumored to hide a lost relic.

Motivation

To raid for supplies and wealth, ensuring their survival as nomads while instilling terror by vanishing without a trace.

Personality

Ruthless, survival-driven, and unyielding; they communicate only through gestures beneath their masks and move like shadows.

GM Notes

- Use hit-and-run tactics emphasizing stealth and sudden strikes.
- Members never speak; they coordinate silently and vanish quickly.
- Wagons serve as mobile cover and mysterious tools rather than cargo carriers.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by RuthlessStormcaller4285