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Skrix

Skrix

Small Humanoid, Neutral
HP 27 AC 13 CR 1

Skrix offers vital intelligence—but only if the adventurers first undertake a delicate favor involving his spider’s h...

Size
Small
Alignment
Neutral
Armor Description
Leather armor
Creature Type
Humanoid
Equipment
leather armor, dagger, various coded papers and whispering stones
Formatted Speed
30 ft.
Formatted Saves
Int +5, Dex +4
Formatted Skills
Investigation +5, Perception +4, Stealth +6, Deception +4
Formatted Senses
darkvision 60 ft., passive Perception 14
Hit Dice
6d6
Languages
Draconic, Common
Proficiency Bonus
2
Xp
200
Abilities
CHA
13
(+1)
CON
10
(+0)
DEX
14
(+2)
INT
16
(+3)
STR
8
(-1)
WIS
12
(+1)
Speed
Walk
30
Senses
Darkvision
60
Passive Perception
14
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Tell Tale Claws (Spider Companion). The tiny spider can deliver a poisonous sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) poison damage and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.
Skills
  • Investigation +5
  • Perception +4
  • Stealth +6
  • Deception +4
Saving Throws
  • Int +5
  • Dex +4
Special Abilities
Crippled Resilience. Skrix's movement is limited but his mind and network connections grant him advantage on Intelligence (Investigation) checks related to information gathering.
Spider's Aid. Skrix is accompanied by a tiny seven-legged spider that can spy for him, granting advantage on Wisdom (Perception) checks when the spider is nearby.
Description

A hunched kobold with a crooked spine, Skrix moves with a cautious cunning and is never without his tiny seven-legged spider companion.

Hook

Skrix offers vital intelligence—but only if the adventurers first undertake a delicate favor involving his spider’s hidden safe havens.

Motivation

To maintain and expand his vast information network, using secrets as currency and power.

Personality

Calculating and quiet, Skrix observes everything and trusts few, relying heavily on his spider to extend his senses and network.

GM Notes

- Skrix's spider companion can act as a scout or deliver poisonous stings.
- Skrix uses his spider's aid to gather information remotely.
- Not a frontline fighter; prefers manipulation, stealth, and escape.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by FeralBehemoth8063