Skrix
Skrix offers vital intelligence—but only if the adventurers first undertake a delicate favor involving his spider’s h...
- Size
- Small
- Alignment
- Neutral
- Armor Description
- Leather armor
- Creature Type
- Humanoid
- Equipment
- leather armor, dagger, various coded papers and whispering stones
- Formatted Speed
- 30 ft.
- Formatted Saves
- Int +5, Dex +4
- Formatted Skills
- Investigation +5, Perception +4, Stealth +6, Deception +4
- Formatted Senses
- darkvision 60 ft., passive Perception 14
- Hit Dice
- 6d6
- Languages
- Draconic, Common
- Proficiency Bonus
- 2
- Xp
- 200
- Walk
- 30
- Darkvision
- 60
- Passive Perception
- 14
- Investigation +5
- Perception +4
- Stealth +6
- Deception +4
- Int +5
- Dex +4
A hunched kobold with a crooked spine, Skrix moves with a cautious cunning and is never without his tiny seven-legged spider companion.
Skrix offers vital intelligence—but only if the adventurers first undertake a delicate favor involving his spider’s hidden safe havens.
To maintain and expand his vast information network, using secrets as currency and power.
Calculating and quiet, Skrix observes everything and trusts few, relying heavily on his spider to extend his senses and network.
GM Notes
- Skrix's spider companion can act as a scout or deliver poisonous stings.
- Skrix uses his spider's aid to gather information remotely.
- Not a frontline fighter; prefers manipulation, stealth, and escape.