Marrik Vane
Marrik seeks aid to unravel a curse tied to a forsaken ruin that threatens to consume his soul.
- Size
- Medium
- Alignment
- True Neutral
- Armor Description
- Layered leather armor with hidden reinforcements
- Creature Type
- Humanoid
- Current Hp
- 68
- Formatted Speed
- 30 ft.
- Formatted Saves
- Dex +6, Con +6, Wis +6
- Formatted Skills
- Perception +6, Stealth +6, Investigation +6, Arcana +5
- Formatted Senses
- darkvision 60 ft., passive Perception 16
- Hit Dice
- 8d8+24
- Languages
- Common, Elvish, Infernal
- Proficiency Bonus
- 3
- Xp
- 1800
- Walk
- 30
- Darkvision
- 60
- Passive Perception
- 16
- Perception +6
- Stealth +6
- Investigation +6
- Arcana +5
- Dex +6
- Con +6
- Wis +6
A tall, lean wanderer in dark layered leathers and ash-stained robes, bearing pale scars and a tattered charcoal cloak with fading protective sigils; his cold gray eyes shimmer with ember-like cracks when invoking power.
tattered charcoal cloak, rune-etched longsword, layered leather armor, fingerless ritual gloves, heavy travel boots, assorted charms and alchemical salts
Marrik seeks aid to unravel a curse tied to a forsaken ruin that threatens to consume his soul.
Driven by old guilt and a relentless pursuit to confront horrors that others dare not face, seeking redemption and survival over glory.
Quiet and cautious, Marrik speaks little but with purpose, showing unexpected patience and understanding to those gripped by fear.
GM Notes
- Marrik blends martial skill with shadowy warlock magic, favoring subtle control and endurance.
- His Emberfract Vision allows him to detect hidden magical threats, useful in investigation or ambush scenarios.
- Can serve as a reluctant guide or uneasy ally in places tainted by eldritch horrors.