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Marrik Vane

Marrik Vane

Medium Humanoid, True Neutral
HP 68 AC 16 CR 5

Marrik seeks aid to unravel a curse tied to a forsaken ruin that threatens to consume his soul.

Size
Medium
Alignment
True Neutral
Armor Description
Layered leather armor with hidden reinforcements
Creature Type
Humanoid
Current Hp
68
Formatted Speed
30 ft.
Formatted Saves
Dex +6, Con +6, Wis +6
Formatted Skills
Perception +6, Stealth +6, Investigation +6, Arcana +5
Formatted Senses
darkvision 60 ft., passive Perception 16
Hit Dice
8d8+24
Languages
Common, Elvish, Infernal
Proficiency Bonus
3
Xp
1800
Abilities
CHA
13
(+1)
CON
16
(+3)
DEX
16
(+3)
INT
14
(+2)
STR
12
(+1)
WIS
14
(+2)
Speed
Walk
30
Senses
Darkvision
60
Passive Perception
16
Actions
Rune-Etched Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 4 (1d8) necrotic damage.
Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 10 (2d10) force damage.
Bonus Actions
Hexblade's Curse. Once per short rest, Marrik can curse a creature he can see within 30 feet, gaining bonus damage and critical hit benefits against it for 1 minute.
Reactions
Parry. Marrik adds 3 to his AC against one melee attack that would hit him.
Skills
  • Perception +6
  • Stealth +6
  • Investigation +6
  • Arcana +5
Spellcasting
Hexblade Warlock Spellcasting. Marrik is a 7th-level warlock. His spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). He knows the following warlock spells: Cantrips (at will): eldritch blast, minor illusion, chill touch. 1st level (3 slots): hex, shield. 2nd level (2 slots): mirror image, misty step. 3rd level (2 slots): counterspell, vampiric touch.
Saving Throws
  • Dex +6
  • Con +6
  • Wis +6
Special Abilities
Emberfract Vision. When channeling magic or cursed power, Marrik's eyes glow faint amber with crackling ember patterns, granting advantage on Perception checks to detect hidden or magical threats.
Survivor's Endurance. Marrik has advantage on saving throws against exhaustion and poison.
Description

A tall, lean wanderer in dark layered leathers and ash-stained robes, bearing pale scars and a tattered charcoal cloak with fading protective sigils; his cold gray eyes shimmer with ember-like cracks when invoking power.

Equipment

tattered charcoal cloak, rune-etched longsword, layered leather armor, fingerless ritual gloves, heavy travel boots, assorted charms and alchemical salts

Hook

Marrik seeks aid to unravel a curse tied to a forsaken ruin that threatens to consume his soul.

Motivation

Driven by old guilt and a relentless pursuit to confront horrors that others dare not face, seeking redemption and survival over glory.

Personality

Quiet and cautious, Marrik speaks little but with purpose, showing unexpected patience and understanding to those gripped by fear.

GM Notes

- Marrik blends martial skill with shadowy warlock magic, favoring subtle control and endurance.
- His Emberfract Vision allows him to detect hidden magical threats, useful in investigation or ambush scenarios.
- Can serve as a reluctant guide or uneasy ally in places tainted by eldritch horrors.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by EnigmaticHorizon4327