Erebloom Slithergloom
Victims infected by the slime remain conscious but increasingly controlled, creating paranoid allies and a mystery ab...
- Size
- Small
- Alignment
- Neutral Evil
- Armor Description
- Natural Armor
- Condition Immunities
- poisoned, charmed
- Creature Type
- Ooze
- Current Hp
- 85
- Damage Resistances
- acid, psychic
- Damage Immunities
- poison
- Formatted Speed
- 15 ft., swim 10 ft., climb 10 ft.
- Formatted Saves
- Dex +6, Con +7, Wis +6
- Formatted Senses
- darkvision 60 ft. ft., passive Perception 16
- Formatted Skills
- Stealth +6, Perception +6
- Hit Dice
- 10d8+40
- Languages
- —
- Proficiency Bonus
- 3
- Xp
- 1800
- Darkvision
- 60 ft.
- Passive Perception
- 16
- Dex +6
- Con +7
- Wis +6
- Stealth +6
- Perception +6
A translucent, undulating greenish slime with faintly glowing internal filaments that shifts and pulses, it can slip unnoticed into open wounds or orifices.
Victims infected by the slime remain conscious but increasingly controlled, creating paranoid allies and a mystery about their true intentions.
To infiltrate and dominate living creatures from within, spreading and sustaining its parasitic existence at the cost of its victims' vitality.
Calculating and patient, it adapts to hosts slowly, relishing the gradual erosion of their control while ensuring the host remains conscious to avoid detection.
GM Notes
- Has high Dexterity and Constitution for survivability and infiltration.
- Uses Host Infiltration to grapple and slowly damage targets internally.
- Targets with open wounds or orifices are vulnerable entry points.