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Erebloom Slithergloom

Erebloom Slithergloom

Small Ooze, Neutral Evil
HP 85 AC 14 CR 5

Victims infected by the slime remain conscious but increasingly controlled, creating paranoid allies and a mystery ab...

Size
Small
Alignment
Neutral Evil
Armor Description
Natural Armor
Condition Immunities
poisoned, charmed
Creature Type
Ooze
Current Hp
85
Damage Resistances
acid, psychic
Damage Immunities
poison
Formatted Speed
15 ft., swim 10 ft., climb 10 ft.
Formatted Saves
Dex +6, Con +7, Wis +6
Formatted Senses
darkvision 60 ft. ft., passive Perception 16
Formatted Skills
Stealth +6, Perception +6
Hit Dice
10d8+40
Languages
Proficiency Bonus
3
Xp
1800
Abilities
CHA
8
(-1)
CON
18
(+4)
DEX
16
(+3)
INT
6
(-2)
STR
12
(+1)
WIS
14
(+2)
Senses
Darkvision
60 ft.
Passive Perception
16
Speed
SWI
10
WAL
15
CLI
10
Actions
Engulf. Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by the slime. Hit: 18 (4d6 + 4) acid damage as the slime slowly digests the host internally.
Tentacle Slap. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) acid damage.
Saving Throws
  • Dex +6
  • Con +7
  • Wis +6
Skills
  • Stealth +6
  • Perception +6
Special Abilities
Host Infiltration. The slime can enter a creature's body through any open orifice or fresh wound. The target must make a DC 15 Constitution saving throw or become grappled (escape DC 15) and partially controlled. While inside, the slime exerts limited control over the host's motor functions without rendering it unconscious.
Slimy Camouflage. The Erebloom Slithergloom has advantage on Dexterity (Stealth) checks made to hide in moist or dark environments.
Description

A translucent, undulating greenish slime with faintly glowing internal filaments that shifts and pulses, it can slip unnoticed into open wounds or orifices.

Hook

Victims infected by the slime remain conscious but increasingly controlled, creating paranoid allies and a mystery about their true intentions.

Motivation

To infiltrate and dominate living creatures from within, spreading and sustaining its parasitic existence at the cost of its victims' vitality.

Personality

Calculating and patient, it adapts to hosts slowly, relishing the gradual erosion of their control while ensuring the host remains conscious to avoid detection.

GM Notes

- Has high Dexterity and Constitution for survivability and infiltration.
- Uses Host Infiltration to grapple and slowly damage targets internally.
- Targets with open wounds or orifices are vulnerable entry points.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by Skyler