The Shadowstep Sanctum
A faction independence dispute unfolds here that could tip the city's underworld balance.
- Obsidian meeting table carved with guild insignias
- Runed statues of cloaked figures acting as silent watchers
- Concealed trapdoors for swift escapes
- Two expert thief guards (CR 2) posted at concealed alcoves
- A shadowy guild master with deadly precision (CR 5)
- A hidden passage behind a loose stone leads to sewer tunnels
- An enchanted glyph that silences sound within a 30-foot radius
- Lockboxes containing rare enchanted thieves' tools
- Pouches filled with assorted gemstones and coin
Hidden beneath the city sewers, this vaulted cavern serves as the secret meeting place for thieves' guild leaders. Its entrances are masked by magical illusions and guarded by silent sentries trained to detect trespassers by sound and scent. The air carries a faint trace of smoke and leather.
A faction independence dispute unfolds here that could tip the city's underworld balance.
You step into a cavernous chamber lit by flickering, concealed lanterns; shadows cling tightly to the jagged stone walls, and faint murmurs echo through maze-like corridors.
GM Notes
- Entrances protected by magical illusions and traps
- Inhabitants are suspicious and quick to silence intruders
- Sound-based detection makes stealth and silence crucial for infiltration