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Nix Tindlewick

Small, Chaotic Neutral
HP 27 AC 13 CR 1 Size Small

Knows about a secret entrance into the thieves' guild hideout—if the price is right.

Armor Description
Leather jacket with hidden pockets
Challenge Rating
1
Creature Type
Humanoid
Hit Dice
4d6 + 8
Languages
Thieves' Cant, Common
Proficiency Bonus
2
Xp
200
Abilities
WIS
10
CHA
12
STR
8
DEX
16
CON
14
INT
13
Senses
Darkvision
60 ft.
Passive Perception
10
Speed
Walk
40 ft.
Actions
  • Dagger +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
  • Pickpocket (Recharge 5-6): Can attempt to steal an item from a target within range, DC 15 Sleight of Hand.
Reactions
  • Uncanny Dodge: Reduces damage dealt by an attack you can see by half.
Skills
  • Stealth +6
  • Persuasion +3
  • Deception +3
Saving Throws
  • Dex +4
  • Con +3
Special Abilities
  • Contacts: A web of street contacts providing intel and favors.
  • Sneak Access: Can sneak into restricted areas through networks of informants.
Description

A wiry, quick-footed urchin with unkempt hair, darting eyes, and a sly grin, often cloaked in a patchwork coat with hidden pockets.

Hook

Knows about a secret entrance into the thieves' guild hideout—if the price is right.

Motivation

To survive and thrive in the city’s underbelly, gathering secrets and favors.

Personality

Cunning and resourceful, always looking for an angle or a deal.

GM Notes

- Use contacts to introduce info or side quests.
- Can serve as an unreliable but useful informant.
- Close to the criminal underworld, avoid outright hostility if possible.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron