Nix Tindlewick
Small, Chaotic Neutral
HP 27
AC 13
CR 1
Size Small
Knows about a secret entrance into the thieves' guild hideout—if the price is right.
- Armor Description
- Leather jacket with hidden pockets
- Challenge Rating
- 1
- Creature Type
- Humanoid
- Hit Dice
- 4d6 + 8
- Languages
- Thieves' Cant, Common
- Proficiency Bonus
- 2
- Xp
- 200
Abilities
WIS
10
CHA
12
STR
8
DEX
16
CON
14
INT
13
Senses
- Darkvision
- 60 ft.
- Passive Perception
- 10
Speed
- Walk
- 40 ft.
Actions
- Dagger +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Pickpocket (Recharge 5-6): Can attempt to steal an item from a target within range, DC 15 Sleight of Hand.
Reactions
- Uncanny Dodge: Reduces damage dealt by an attack you can see by half.
Skills
- Stealth +6
- Persuasion +3
- Deception +3
Saving Throws
- Dex +4
- Con +3
Special Abilities
- Contacts: A web of street contacts providing intel and favors.
- Sneak Access: Can sneak into restricted areas through networks of informants.
Description
A wiry, quick-footed urchin with unkempt hair, darting eyes, and a sly grin, often cloaked in a patchwork coat with hidden pockets.
Hook
Knows about a secret entrance into the thieves' guild hideout—if the price is right.
Motivation
To survive and thrive in the city’s underbelly, gathering secrets and favors.
Personality
Cunning and resourceful, always looking for an angle or a deal.
GM Notes
- Use contacts to introduce info or side quests.
- Can serve as an unreliable but useful informant.
- Close to the criminal underworld, avoid outright hostility if possible.