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Sablehart the Dreambreaker

Medium Humanoid, Chaotic Neutral
HP 48 AC 14 CR 2

A seemingly innocent sorcerer whispering truths that could unravel alliances—if inclined to listen.

Size
Medium
Alignment
Chaotic Neutral
Armor Description
Leather with enchanted runes
Creature Type
Humanoid
Formatted Speed
30 ft. ft.
Formatted Saves
Cha +4, Dex +3
Formatted Skills
Deception +4, Persuasion +5
Formatted Senses
darkvision 60 ft. ft.
Hit Dice
7d8 + 14
Languages
Common, Infernal
Proficiency Bonus
2
Xp
450
Abilities
WIS
10
CHA
16
STR
11
DEX
15
CON
12
INT
14
Speed
Walk
30 ft.
Senses
Darkvision
60 ft.
Passive Perception
10
Actions
  • Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) psychic damage.
  • Deceptive Strike (Recharge 5-6): Sablehart casts a beguiling illusion, forcing a Wisdom saving throw (DC 13) or causing enemies to treat her as an ally for 1 minute.
Reactions
  • Unnerving Dodge: When attacked, Sablehart can impose disadvantage on attack rolls if she can see the attacker.
Skills
  • Deception +4
  • Persuasion +5
Saving Throws
  • Cha +4
  • Dex +3
Special Abilities
  • Easily assumes false identities, hiding true intentions
  • Charm gaze that can temporarily sway minds
Description

A lithe figure draped in shifting shadows, eyes gleaming with dangerous charm. Sablehart's smile masks a mind consumed with chaos.

Hook

A seemingly innocent sorcerer whispering truths that could unravel alliances—if inclined to listen.

Motivation

Seeks to expose the hypocrisy of the world, even if it means betraying her own ideals.

Personality

Naively optimistic about change, yet increasingly manipulative and disillusioned.

GM Notes

- Use her illusion ability to sow distrust among the party.
- Her charm gaze can turn allies against each other if not countered.
- Her disillusionment may cause unpredictable behavior mid-combat.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by bananatron