Malachor, the Grasping Maw
The imprisoned souls within Malachor whisper of a cosmic war and beg to be freed, driving the wielder toward a hidden...
- Attunement Requirements
- Attuned by a character with a Strength or Charisma score of 15 or higher
- Requires Attunement
- Yes
- Greatsword +3: Attack and damage rolls gain +3 bonus.
- Soul Grasp: When you hit a creature, the spectral arms lash out; the target must succeed on a DC 17 Strength saving throw or be restrained by grasping arms until the end of your next turn.
- Wailing Souls: As a bonus action, you can release the souls within the blade to cast *fear* (DC 17) on all creatures of your choice within 30 feet (usable once per long rest).
A massive greatsword with a blackened blade that pulses faintly with divine and demonic energy; from its blade writhe thousands of spectral arms clawing and grasping outward, each a trapped soul of a slain foe.
The imprisoned souls within Malachor whisper of a cosmic war and beg to be freed, driving the wielder toward a hidden divine-demonic conflict.
Forged in a celestial-forged demonic pact, Malachor devours souls of every being it slays, forever binding them within its blade as part of an unending struggle between divine judgment and abyssal malice.
When swung, a faint chorus of anguished whispers echoes from the blade’s grasping souls.
GM Notes
- Requires attunement with STR or CHA 15+.
- Powerful control effect: restrain on hit (DC 17 Strength save).
- Usable Fear spell once per long rest, thematic mix of divine and demonic magic.