The Sunken Vault of Azmoor
Retrieve the Trident of the Drowned King to stop rising coastal floods caused by a malignant sea spirit.
- Flooded main chamber with knee-deep brackish water
- Rusted iron gates partially collapsed and unstable
- Ancient sea god runes glowing faintly on the walls
- 3 Bone Marid (aquatic undead, CR 5 each)
- 1 Undead Kraken Spawn (challenging aquatic horror, CR 8)
- A pressure plate trap floods the chamber to chest height when triggered
- Hidden compartment beneath the floor holds an ancient holy relic
- Runes can be deciphered with Knowledge (Religion) DC 20 to reveal weakening wards
- Trident of the Drowned King (+2 striking, cold damage aura)
- 500 gp worth of tarnished gold coins and coral-encrusted gems
- Scroll of Water Breathing
This ancient vault was once part of a great temple dedicated to Azmoor, a forgotten sea god. The chamber sank after a cataclysmic flood centuries ago. It now serves as a lair for hostile aquatic undead and traps set to keep treasure safe.
Retrieve the Trident of the Drowned King to stop rising coastal floods caused by a malignant sea spirit.
You stand before a partially submerged stone chamber, carved with faded runes and sealed by rusted iron gates, water seeping through cracks around the edges.
GM Notes
- Use flooding traps to create dynamic combat terrain
- Bone Marid use water jets to move quickly and disrupt ranged attackers
- The Undead Kraken Spawn anchors the lair’s evil curse and should be avoided until the minions are down