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Brother Halvek

Medium Humanoid, True Neutral
HP 45 AC 12 CR 2

Brother Halvek seeks a lost artifact said to grant its bearer true enlightenment, but he refuses to wield it for power.

Size
Medium
Alignment
True Neutral
Armor Description
Unarmored
Creature Type
Humanoid
Equipment
Simple traveling robes, prayer beads, a worn journal of teachings
Formatted Speed
30 ft.
Formatted Saves
Wis +5, Con +4
Formatted Skills
Insight +5, Perception +5, Athletics +4
Formatted Senses
passive Perception 15
Hit Dice
6d8
Languages
Common, Celestial
Proficiency Bonus
2
Xp
450
Abilities
CHA
13
(+1)
CON
14
(+2)
DEX
12
(+1)
INT
10
(+0)
STR
14
(+2)
WIS
16
(+3)
Speed
Walk
30
Senses
Passive Perception
15
Actions
Pacifying Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) psychic damage and the target must succeed on a DC 13 Wisdom saving throw or be unable to take hostile actions until the end of its next turn.
Endurance Meditation. Brother Halvek regains 10 hit points and ends one effect on himself that is causing a condition.
Skills
  • Insight +5
  • Perception +5
  • Athletics +4
Saving Throws
  • Wis +5
  • Con +4
Special Abilities
Faith Without Gods. Draws strength from endurance and inner belief, not divine power; immune to effects that target divine connections or force divine magic on them.
Unarmed Survival. Despite carrying no weapons, Brother Halvek's retreating, defensive style grants him advantage on saving throws against being frightened and knocked prone.
Description

A calm, wiry priest who travels without a god or weapon, preaching endurance through inner strength and survival.

Hook

Brother Halvek seeks a lost artifact said to grant its bearer true enlightenment, but he refuses to wield it for power.

Motivation

To spread his philosophy of self-reliance and endurance in a world overly dependent on divine intervention.

Personality

Steadfast and serene, he speaks softly but carries an unshakable resolve; inspires others to find power within themselves rather than from faith in gods.

GM Notes

- Uses pacifying touch to disable foes nonviolently
- Survives by outlasting rather than overpowering enemies
- Acts as a mentor to PCs seeking strength beyond faith

Created with Town Scryer for Dungeons & Dragons 5th Edition

by RuthlessStormcaller4285