Montgomery Cure Seekers
The squad will ambush or capture anyone rumored to have immunity or knowledge of the Cure.
- Size
- Medium
- Alignment
- Neutral
- Armor Description
- Leather armor and scavenged metal plating
- Creature Type
- Humanoid
- Formatted Speed
- 30 ft.
- Formatted Saves
- Con +5, Wis +4
- Formatted Skills
- Perception +4, Intimidation +2
- Formatted Senses
- darkvision 60 ft., passive Perception 14
- Hit Dice
- 6d8 + 18
- Languages
- Common, Montgomery Dialect
- Proficiency Bonus
- 2
- Xp
- 700
- Darkvision
- 60
- Passive Perception
- 14
- Walk
- 30
- Con +5
- Wis +4
- Perception +4
- Intimidation +2
Four rugged, disciplined soldiers outfitted with patchwork leather and metal armor, their eyes haunted by the desperate search for a Cure amid the apocalyptic ruins.
leather armor with metal plating, scavenged muskets, bayonets, makeshift medkit with painkillers
The squad will ambush or capture anyone rumored to have immunity or knowledge of the Cure.
To find any possible Cure for the Nex Virus at any cost, including kidnapping the infected or any suspicious subjects.
Disciplined and cold, pragmatic yet desperate; willing to cross moral lines to secure a Cure for the Nex Virus.
GM Notes
- Treat the squad as a tactical force with ranged and melee capability.
- They are dangerous but not mindless; they capture rather than kill if it serves their goal.
- Use environment interaction to highlight their desperation and ruthless pragmatism.