Town Scryer is the most advanced tabletop storytelling tool on the market, using advanced artificial intelligence techniques to create immersive and dynamic stories. It reguarly gets praised for its quality and accuracy over long story horizons. It also has a GM Forge tool for game masters to create NPCs, locations, and objects on demand for their human-powered games across many popular systems.

Montgomery Cure Seekers

Medium Humanoid, Neutral
HP 45 AC 16 CR 3

The squad will ambush or capture anyone rumored to have immunity or knowledge of the Cure.

Size
Medium
Alignment
Neutral
Armor Description
Leather armor and scavenged metal plating
Creature Type
Humanoid
Formatted Speed
30 ft.
Formatted Saves
Con +5, Wis +4
Formatted Skills
Perception +4, Intimidation +2
Formatted Senses
darkvision 60 ft., passive Perception 14
Hit Dice
6d8 + 18
Languages
Common, Montgomery Dialect
Proficiency Bonus
2
Xp
700
Abilities
CHA
8
(-1)
CON
16
(+3)
DEX
13
(+1)
INT
10
(+0)
STR
14
(+2)
WIS
12
(+1)
Senses
Darkvision
60
Passive Perception
14
Speed
Walk
30
Actions
Multiattack. The squad makes two attacks with their muskets or bayonets.
Musketeer Shot. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Bayonet Thrust. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Kidnap. The squad attempts to grapple and restrain one target to forcibly take them captive if they are desperate for a potential Cure source.
Saving Throws
  • Con +5
  • Wis +4
Skills
  • Perception +4
  • Intimidation +2
Special Abilities
Contagious Desperation. If a PC is taken captive, the squad can attempt to enforce hostility checks, reflecting the squad's desperation to find a Cure.
Description

Four rugged, disciplined soldiers outfitted with patchwork leather and metal armor, their eyes haunted by the desperate search for a Cure amid the apocalyptic ruins.

Equipment

leather armor with metal plating, scavenged muskets, bayonets, makeshift medkit with painkillers

Hook

The squad will ambush or capture anyone rumored to have immunity or knowledge of the Cure.

Motivation

To find any possible Cure for the Nex Virus at any cost, including kidnapping the infected or any suspicious subjects.

Personality

Disciplined and cold, pragmatic yet desperate; willing to cross moral lines to secure a Cure for the Nex Virus.

GM Notes

- Treat the squad as a tactical force with ranged and melee capability.
- They are dangerous but not mindless; they capture rather than kill if it serves their goal.
- Use environment interaction to highlight their desperation and ruthless pragmatism.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by EtherealVoyager6793