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Celine Silvfa

Celine Silvfa

Medium Undead, Lawful Evil
HP 144 AC 18 CR 10

Celine's vampiric curse is tied to a forgotten artifact that could turn the tide of the war against undead.

Size
Medium
Alignment
Lawful Evil
Armor Description
Natural Armor
Creature Type
Undead
Condition Immunities
charmed, exhaustion, frightened, poisoned
Current Hp
144
Damage Immunities
poison
Damage Resistances
necrotic, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Formatted Speed
30 ft., fly 40 ft.
Formatted Saves
Dex +8, Con +8, Cha +9
Formatted Skills
Arcana +7, Deception +9, Perception +6, Stealth +8
Formatted Senses
darkvision 120 ft., passive Perception 16
Hit Dice
17d8 + 68
Languages
Common, Abyssal, Infernal
Legendary Actions Count
3
Proficiency Bonus
4
Xp
5900
Abilities
CHA
20
(+5)
CON
18
(+4)
DEX
18
(+4)
INT
16
(+3)
STR
16
(+3)
WIS
14
(+2)
Senses
Darkvision
120
Passive Perception
16
Speed
Fly
40
Walk
30
Actions
Multiattack. Celine makes two attacks, only one of which can be a bite.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 7 (2d6) necrotic damage.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Celine, incapacitated, or restrained. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Celine regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.
Bonus Actions
Blood Sorcery Surge. Celine can spend 1 sorcery point to regain 20 hit points or add 2d6 necrotic damage to her next attack.
Legendary Actions
Move. Celine moves up to her speed without provoking opportunity attacks.
Necrotic Lash. Celine makes one unarmed strike dealing necrotic damage.
Dominate Gesture (Costs 2 Actions). Celine forces one creature she can see within 30 feet to succeed on a DC 17 Wisdom saving throw or be charmed until the end of her next turn.
Reactions
Unholy Retaliation. When hit by a melee attack, Celine can deal 10 necrotic damage to the attacker.
Saving Throws
  • Dex +8
  • Con +8
  • Cha +9
Spellcasting
Innate Spellcasting. Celine's spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components: At will: thaumaturgy, chill touch (2d8 necrotic damage, ranged spell attack +9). 3/day each: vampiric touch (3d6 necrotic damage plus regains HP), darkness, hold person. 1/day each: plane shift (self only), dominate person.
Special Abilities
Regeneration. Celine regains 10 hit points at the start of her turn if she has at least 1 hit point and isn’t in sunlight.
Legendary Resistance (3/Day). If Celine fails a saving throw, she can choose to succeed instead.
Spider Climb. Celine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Skills
  • Arcana +7
  • Deception +9
  • Perception +6
  • Stealth +8
Description

A regal vampire with pale skin and flowing dark hair, her eyes glow crimson and her presence chills the air.

Hook

Celine's vampiric curse is tied to a forgotten artifact that could turn the tide of the war against undead.

Motivation

To expand her blood-soaked dominion and enslave powerful beings under her will.

Personality

Cold, calculating, and commanding, Celine exudes an aura of dark nobility and deadly grace.

GM Notes

- Utilize her blood sorcery to dynamically alter combat flow and heal.
- Exploit her Legendary Resistances and high AC to challenge mid to high level parties.
- Legendary actions allow her to control the battlefield and manipulate enemies effectively.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by UnyieldingInferno1327