- Size
- Medium
- Alignment
- Lawful Evil
- Armor Description
- Natural Armor
- Creature Type
- Undead
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
- Current Hp
- 144
- Damage Immunities
- poison
- Damage Resistances
- necrotic, cold; bludgeoning, piercing, and slashing from nonmagical attacks
- Formatted Speed
- 30 ft., fly 40 ft.
- Formatted Saves
- Dex +8, Con +8, Cha +9
- Formatted Skills
- Arcana +7, Deception +9, Perception +6, Stealth +8
- Formatted Senses
- darkvision 120 ft., passive Perception 16
- Hit Dice
- 17d8 + 68
- Languages
- Common, Abyssal, Infernal
- Legendary Actions Count
- 3
- Proficiency Bonus
- 4
- Xp
- 5900
Senses
- Darkvision
- 120
- Passive Perception
- 16
Actions
Multiattack.
Celine makes two attacks, only one of which can be a bite.
Unarmed Strike.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 7 (2d6) necrotic damage.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Celine, incapacitated, or restrained. Hit: 8 (1d6 + 5) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and Celine regains hit points equal to that amount. The reduction lasts until the target finishes a long rest.
Bonus Actions
Blood Sorcery Surge.
Celine can spend 1 sorcery point to regain 20 hit points or add 2d6 necrotic damage to her next attack.
Legendary Actions
Move.
Celine moves up to her speed without provoking opportunity attacks.
Necrotic Lash.
Celine makes one unarmed strike dealing necrotic damage.
Dominate Gesture (Costs 2 Actions).
Celine forces one creature she can see within 30 feet to succeed on a DC 17 Wisdom saving throw or be charmed until the end of her next turn.
Reactions
Unholy Retaliation.
When hit by a melee attack, Celine can deal 10 necrotic damage to the attacker.
Spellcasting
Innate Spellcasting.
Celine's spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components: At will: thaumaturgy, chill touch (2d8 necrotic damage, ranged spell attack +9). 3/day each: vampiric touch (3d6 necrotic damage plus regains HP), darkness, hold person. 1/day each: plane shift (self only), dominate person.
Special Abilities
Regeneration.
Celine regains 10 hit points at the start of her turn if she has at least 1 hit point and isn’t in sunlight.
Legendary Resistance (3/Day).
If Celine fails a saving throw, she can choose to succeed instead.
Spider Climb.
Celine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Skills
- Arcana +7
- Deception +9
- Perception +6
- Stealth +8
Description
A regal vampire with pale skin and flowing dark hair, her eyes glow crimson and her presence chills the air.
Hook
Celine's vampiric curse is tied to a forgotten artifact that could turn the tide of the war against undead.
Motivation
To expand her blood-soaked dominion and enslave powerful beings under her will.
Personality
Cold, calculating, and commanding, Celine exudes an aura of dark nobility and deadly grace.