The Lonely Peak
A restless local scout confides in newcomers about strange noises and lights emanating from the mountain caves at night.
- Gravity
- standard
- Law Level
- 3
- Starport Class
- E (Frontier, minimal refuel and repair services)
- Tech Level
- 9
- Isolation and sudden weather changes
- Sparse law enforcement with strict weapon restrictions
- Frontier scouts
- A small merchant caravan
- Outpost commander and minimal staff
A tiny outpost clings to the mountaintop, serving as a waypoint for scouts and traders crossing the plains; basic comms and minimal defensive garrison present. TL9 tech means reliable jump and shipboard systems but frontier-grade equipment on-site. Law Level 3 bans military weapons onsite, encouraging uneasy peace among travelers.
A restless local scout confides in newcomers about strange noises and lights emanating from the mountain caves at night.
A scout offers pay for guide services across the plains toward unknown ruins rumored beyond the horizon.
You approach a solitary mountain towering from endless plains, its rugged outline stark against the horizon, silence thick except for distant wind and sparse frontier chatter.
The mountain conceals hidden caves used for smuggling small arms in violation of local law.
GM Notes
- Small isolated outpost, low population, good for intimate roleplay
- Smuggling adds potential for conflict or alliances
- Law Level 3 affects character gear and interactions