The Sylvan Veil
Investigators discover that disturbing the grove could awaken an ancient malignant force.
- Frayed, arcane symbols etched into bark and stone
- A weathered journal detailing forbidden pacts with an eldritch entity
- Vestiges of cultic offerings buried beneath tangled roots
- Unearthly whispers that threaten sanity
- Territorial non-human entities merging with flora
- Hidden glyphs triggering hallucinogenic effects
- An ancient, protected pact shielding a dormant mythos being
- The grove's fertility is sustained by a cosmic parasitism
- The ley lines intersect here, channeling eldritch energies
Once a cherished city park, The Sylvan Veil now lies overgrown and tangled, its paths twisted by unseen forces; the air hums faintly with an ancient, oppressive presence.
Investigators discover that disturbing the grove could awaken an ancient malignant force.
GM Notes
- The environment may distort perception, requiring Vigilance rolls
- Cultist activity suggests a recent attempt to renew or break the pact
- Sanity checks are frequent due to the eldritch whispers and illusion