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Hester

Hester

Huge Undead, Chaotic Evil
HP 150 AC 17 CR 8

Hester's chilling screech has begun to haunt a local village, driving inhabitants to madness and death.

Size
Huge
Alignment
Chaotic Evil
Armor Description
Natural Armor
Condition Immunities
charmed, exhaustion, frightened, poisoned
Creature Type
Undead
Current Hp
150
Damage Resistances
Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Charm, Exhaustion, Frightened
Formatted Speed
40 ft., fly 60 ft.
Formatted Saves
Str +10, Dex +8, Con +9
Formatted Senses
darkvision 120 ft., passive Perception 17
Formatted Skills
Perception +7, Stealth +8
Hit Dice
12d12+60
Languages
Proficiency Bonus
3
Xp
3900
Abilities
CHA
10
(+0)
CON
20
(+5)
DEX
18
(+4)
INT
6
(-2)
STR
22
(+6)
WIS
14
(+2)
Senses
Darkvision
120
Passive Perception
17
Speed
Fly
60
Walk
40
Actions
Multiattack. Hester makes two attacks: one with its Bite and one with its Claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage plus 13 (3d8) necrotic damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 6) slashing damage.
Bloodcurdling Screech (Recharge 5-6). Hester emits a deafening screech. Each creature within 30 feet that can hear it must succeed on a DC 16 Constitution saving throw or take 31 (7d8) thunder damage and be pushed 15 feet away and knocked prone. On a successful save, creatures take half damage and aren’t pushed or knocked prone.
Saving Throws
  • Str +10
  • Dex +8
  • Con +9
Skills
  • Perception +7
  • Stealth +8
Special Abilities
Echolocation. Hester can't use sound to stealthily approach, but can perceive creatures and objects within 60 feet without relying on sight, even in magical darkness.
Undead Fortitude. If damage reduces Hester to 0 hit points, it must make a Constitution saving throw with DC 5 + damage taken, unless the damage is radiant or from a critical hit. On a success, Hester drops to 1 hit point instead.
Description

A towering 16-foot-tall undead bat monster with muscular form, bat wings on arms and back, and a vampire bat face.

Hook

Hester's chilling screech has begun to haunt a local village, driving inhabitants to madness and death.

Motivation

Bound by undeath to feed endlessly on the life essence of the living, Hester seeks to spread darkness and despair.

Personality

Savage and relentless, Hester hunts with terrifying speed and ferocity, driven by an insatiable hunger for the living.

GM Notes

- Utilize Bloodcurdling Screech early to scatter party formation.
- Hunt from the air using fly speed and high Dexterity.
- Exploit Undead Fortitude to prolong combat, requiring radiant damage or critical hits to finish.

Created with Town Scryer for Dungeons & Dragons 5th Edition

by UnyieldingInferno1327