Hester
Hester's chilling screech has begun to haunt a local village, driving inhabitants to madness and death.
- Size
- Huge
- Alignment
- Chaotic Evil
- Armor Description
- Natural Armor
- Condition Immunities
- charmed, exhaustion, frightened, poisoned
- Creature Type
- Undead
- Current Hp
- 150
- Damage Resistances
- Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Damage Immunities
- Charm, Exhaustion, Frightened
- Formatted Speed
- 40 ft., fly 60 ft.
- Formatted Saves
- Str +10, Dex +8, Con +9
- Formatted Senses
- darkvision 120 ft., passive Perception 17
- Formatted Skills
- Perception +7, Stealth +8
- Hit Dice
- 12d12+60
- Languages
- —
- Proficiency Bonus
- 3
- Xp
- 3900
- Darkvision
- 120
- Passive Perception
- 17
- Fly
- 60
- Walk
- 40
- Str +10
- Dex +8
- Con +9
- Perception +7
- Stealth +8
A towering 16-foot-tall undead bat monster with muscular form, bat wings on arms and back, and a vampire bat face.
Hester's chilling screech has begun to haunt a local village, driving inhabitants to madness and death.
Bound by undeath to feed endlessly on the life essence of the living, Hester seeks to spread darkness and despair.
Savage and relentless, Hester hunts with terrifying speed and ferocity, driven by an insatiable hunger for the living.
GM Notes
- Utilize Bloodcurdling Screech early to scatter party formation.
- Hunt from the air using fly speed and high Dexterity.
- Exploit Undead Fortitude to prolong combat, requiring radiant damage or critical hits to finish.
Created with Town Scryer for Dungeons & Dragons 5th Edition